Distributed dynamics and learning in games

<p>In this thesis we study decentralized dynamics for non-cooperative and cooperative games. The dynamics are behaviorally motivated and assume that very little information is available about other players' preferences, actions, or payoffs. For example, this is the case in markets where e...

Full description

Bibliographic Details
Main Author: Pradelski, B
Other Authors: Young, H
Format: Thesis
Language:English
Published: 2015
Subjects:
_version_ 1826316301365149696
author Pradelski, B
author2 Young, H
author_facet Young, H
Pradelski, B
author_sort Pradelski, B
collection OXFORD
description <p>In this thesis we study decentralized dynamics for non-cooperative and cooperative games. The dynamics are behaviorally motivated and assume that very little information is available about other players' preferences, actions, or payoffs. For example, this is the case in markets where exchanges are frequent and the sheer size of the market hinders participants from learning about others' preferences.</p> <p>We consider learning dynamics that are based on trial-and-error and aspiration-based heuristics. Players occasionally try to increase their performance given their current payoffs. If successful they stick to the new action, otherwise they revert to their old action. We also study a dynamic model of social influence based on findings in sociology and psychology that people have a propensity to conform to others' behavior irrespective of the payoff consequences.</p> <p>We analyze the dynamics with a particular focus on two questions: How long does it take to reach equilibrium and what are the stability and welfare properties of the equilibria that the process selects? These questions are at the core of understanding which equilibrium concepts are robust in environments where players have little information about the game and the high rationality assumptions of standard game theory are not very realistic.</p> <p>Methodologically, this thesis builds on game theoretic techniques and prominent solution concepts such as the Nash equilibrium for non-cooperative games and the core for cooperative games, as well as refinement concepts like stochastic stability. The proofs rely on mathematical techniques from random walk theory and integer programming.</p>
first_indexed 2024-03-06T20:49:29Z
format Thesis
id oxford-uuid:37185594-633c-4d78-a408-dfe4978bacb7
institution University of Oxford
language English
last_indexed 2024-12-09T03:42:31Z
publishDate 2015
record_format dspace
spelling oxford-uuid:37185594-633c-4d78-a408-dfe4978bacb72024-12-07T13:38:59ZDistributed dynamics and learning in gamesThesishttp://purl.org/coar/resource_type/c_db06uuid:37185594-633c-4d78-a408-dfe4978bacb7MathematicsGame theory,economics,social and behavioral sciences (mathematics)Operations research,mathematical programmingMicroeconomicsSocial influenceEconomicsEnglishOxford University Research Archive - Valet2015Pradelski, BYoung, HTarres, P<p>In this thesis we study decentralized dynamics for non-cooperative and cooperative games. The dynamics are behaviorally motivated and assume that very little information is available about other players' preferences, actions, or payoffs. For example, this is the case in markets where exchanges are frequent and the sheer size of the market hinders participants from learning about others' preferences.</p> <p>We consider learning dynamics that are based on trial-and-error and aspiration-based heuristics. Players occasionally try to increase their performance given their current payoffs. If successful they stick to the new action, otherwise they revert to their old action. We also study a dynamic model of social influence based on findings in sociology and psychology that people have a propensity to conform to others' behavior irrespective of the payoff consequences.</p> <p>We analyze the dynamics with a particular focus on two questions: How long does it take to reach equilibrium and what are the stability and welfare properties of the equilibria that the process selects? These questions are at the core of understanding which equilibrium concepts are robust in environments where players have little information about the game and the high rationality assumptions of standard game theory are not very realistic.</p> <p>Methodologically, this thesis builds on game theoretic techniques and prominent solution concepts such as the Nash equilibrium for non-cooperative games and the core for cooperative games, as well as refinement concepts like stochastic stability. The proofs rely on mathematical techniques from random walk theory and integer programming.</p>
spellingShingle Mathematics
Game theory,economics,social and behavioral sciences (mathematics)
Operations research,mathematical programming
Microeconomics
Social influence
Economics
Pradelski, B
Distributed dynamics and learning in games
title Distributed dynamics and learning in games
title_full Distributed dynamics and learning in games
title_fullStr Distributed dynamics and learning in games
title_full_unstemmed Distributed dynamics and learning in games
title_short Distributed dynamics and learning in games
title_sort distributed dynamics and learning in games
topic Mathematics
Game theory,economics,social and behavioral sciences (mathematics)
Operations research,mathematical programming
Microeconomics
Social influence
Economics
work_keys_str_mv AT pradelskib distributeddynamicsandlearningingames