Experimental testing of cyber-crime marketplace disruption techniques
<p style="text-align:justify;"> Existing research has theoretically analysed various disruption techniques of cyber-crime markets. However, research has also highlighted that there is a need to experimentally test them. There are ethical, legal, and practical issues to testing them...
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Format: | Working paper |
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University of Oxford
2019
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author | Burton, T |
author_facet | Burton, T |
author_sort | Burton, T |
collection | OXFORD |
description | <p style="text-align:justify;"> Existing research has theoretically analysed various disruption techniques of cyber-crime markets. However, research has also highlighted that there is a need to experimentally test them. There are ethical, legal, and practical issues to testing them on real criminal markets but there is also ethical and practical issues with testing them in artificial markets with experimental participants. This report looks into the possibility of using third-party black markets for video game economies as an analogy to criminal markets to get around some of the ethical issues and to ensure the recruitment of participants with some relevant skills and knowledge. The report compares the two markets and provides some key recommendations for anyone wishing to carry out an experiment based on this analogy. The report also provides the basic outline of an experiment to test the effects of disruption techniques on the decision making of black market members. </p> |
first_indexed | 2024-03-06T22:17:19Z |
format | Working paper |
id | oxford-uuid:53d0965d-5233-432e-8085-a9dab1f11237 |
institution | University of Oxford |
last_indexed | 2024-03-06T22:17:19Z |
publishDate | 2019 |
publisher | University of Oxford |
record_format | dspace |
spelling | oxford-uuid:53d0965d-5233-432e-8085-a9dab1f112372022-03-26T16:34:06ZExperimental testing of cyber-crime marketplace disruption techniquesWorking paperhttp://purl.org/coar/resource_type/c_8042uuid:53d0965d-5233-432e-8085-a9dab1f11237Symplectic Elements at OxfordUniversity of Oxford2019Burton, T <p style="text-align:justify;"> Existing research has theoretically analysed various disruption techniques of cyber-crime markets. However, research has also highlighted that there is a need to experimentally test them. There are ethical, legal, and practical issues to testing them on real criminal markets but there is also ethical and practical issues with testing them in artificial markets with experimental participants. This report looks into the possibility of using third-party black markets for video game economies as an analogy to criminal markets to get around some of the ethical issues and to ensure the recruitment of participants with some relevant skills and knowledge. The report compares the two markets and provides some key recommendations for anyone wishing to carry out an experiment based on this analogy. The report also provides the basic outline of an experiment to test the effects of disruption techniques on the decision making of black market members. </p> |
spellingShingle | Burton, T Experimental testing of cyber-crime marketplace disruption techniques |
title | Experimental testing of cyber-crime marketplace disruption techniques |
title_full | Experimental testing of cyber-crime marketplace disruption techniques |
title_fullStr | Experimental testing of cyber-crime marketplace disruption techniques |
title_full_unstemmed | Experimental testing of cyber-crime marketplace disruption techniques |
title_short | Experimental testing of cyber-crime marketplace disruption techniques |
title_sort | experimental testing of cyber crime marketplace disruption techniques |
work_keys_str_mv | AT burtont experimentaltestingofcybercrimemarketplacedisruptiontechniques |