Experimental testing of cyber-crime marketplace disruption techniques

<p style="text-align:justify;"> Existing research has theoretically analysed various disruption techniques of cyber-crime markets. However, research has also highlighted that there is a need to experimentally test them. There are ethical, legal, and practical issues to testing them...

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Main Author: Burton, T
Format: Working paper
Published: University of Oxford 2019
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author Burton, T
author_facet Burton, T
author_sort Burton, T
collection OXFORD
description <p style="text-align:justify;"> Existing research has theoretically analysed various disruption techniques of cyber-crime markets. However, research has also highlighted that there is a need to experimentally test them. There are ethical, legal, and practical issues to testing them on real criminal markets but there is also ethical and practical issues with testing them in artificial markets with experimental participants. This report looks into the possibility of using third-party black markets for video game economies as an analogy to criminal markets to get around some of the ethical issues and to ensure the recruitment of participants with some relevant skills and knowledge. The report compares the two markets and provides some key recommendations for anyone wishing to carry out an experiment based on this analogy. The report also provides the basic outline of an experiment to test the effects of disruption techniques on the decision making of black market members. </p>
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spelling oxford-uuid:53d0965d-5233-432e-8085-a9dab1f112372022-03-26T16:34:06ZExperimental testing of cyber-crime marketplace disruption techniquesWorking paperhttp://purl.org/coar/resource_type/c_8042uuid:53d0965d-5233-432e-8085-a9dab1f11237Symplectic Elements at OxfordUniversity of Oxford2019Burton, T <p style="text-align:justify;"> Existing research has theoretically analysed various disruption techniques of cyber-crime markets. However, research has also highlighted that there is a need to experimentally test them. There are ethical, legal, and practical issues to testing them on real criminal markets but there is also ethical and practical issues with testing them in artificial markets with experimental participants. This report looks into the possibility of using third-party black markets for video game economies as an analogy to criminal markets to get around some of the ethical issues and to ensure the recruitment of participants with some relevant skills and knowledge. The report compares the two markets and provides some key recommendations for anyone wishing to carry out an experiment based on this analogy. The report also provides the basic outline of an experiment to test the effects of disruption techniques on the decision making of black market members. </p>
spellingShingle Burton, T
Experimental testing of cyber-crime marketplace disruption techniques
title Experimental testing of cyber-crime marketplace disruption techniques
title_full Experimental testing of cyber-crime marketplace disruption techniques
title_fullStr Experimental testing of cyber-crime marketplace disruption techniques
title_full_unstemmed Experimental testing of cyber-crime marketplace disruption techniques
title_short Experimental testing of cyber-crime marketplace disruption techniques
title_sort experimental testing of cyber crime marketplace disruption techniques
work_keys_str_mv AT burtont experimentaltestingofcybercrimemarketplacedisruptiontechniques