Reasoning about Strategies: on the Satisfiability Problem

Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very powerful, subsuming all major previously studied modal logics fo...

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Bibliographic Details
Main Authors: Mogavero, F, Murano, A, Perelli, G, Vardi, M
Format: Journal article
Published: IFCoLog: International Federation of Computational Logic 2017
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Summary:Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very powerful, subsuming all major previously studied modal logics for strategic reasoning, including ATL, ATL⋆ , and the like. Unfortunately, due to its high expressiveness, SL has a non-elementarily decidable model-checking problem and the satisfiability question is undecidable, specifically Σ 1 1-hard. <br/>In order to obtain a decidable sublogic, we introduce and study here One-Goal Strategy Logic (SL[1g], for short). This is a syntactic fragment of SL, strictly subsuming ATL⋆ , which encompasses formulas in prenex normal form having a single temporal goal at a time, for every strategy quantification of agents. We prove that, unlike SL, SL[1g] has the bounded tree-model property and its satisfiability problem is decidable in 2ExpTime, thus not harder than the one for ATL.