Enforcing Semantic Integrity on Untrusted Clients in Networked Virtual Environments.
In the computer gaming industry, large-scale simulations of realistic physical environments over the Internet have attained increasing importance. Networked virtual environments (NVEs) are typically based on a client-server architecture where part of the simulation workload is delegated to the clien...
Главные авторы: | , , , , |
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Формат: | Journal article |
Язык: | English |
Опубликовано: |
IEEE
2007
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