Enforcing Semantic Integrity on Untrusted Clients in Networked Virtual Environments.
In the computer gaming industry, large-scale simulations of realistic physical environments over the Internet have attained increasing importance. Networked virtual environments (NVEs) are typically based on a client-server architecture where part of the simulation workload is delegated to the clien...
Asıl Yazarlar: | Jha, S, Katzenbeisser, S, Schallhart, C, Veith, H, Chenney, S |
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Materyal Türü: | Journal article |
Dil: | English |
Baskı/Yayın Bilgisi: |
IEEE
2007
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