Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding
Extended reality (XR, including Augmented and Virtual Reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This...
Main Authors: | , , , , , , , , , |
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Format: | Journal article |
Language: | English |
Published: |
SAGE Publications
2023
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_version_ | 1797111280642818048 |
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author | Draschkow, D Anderson, NC Ewan, D Gauge, N Kingstone, A Kumle, L Laurent, X De Ozorio Nobre, A Shiels, S Võ, ML-H |
author_facet | Draschkow, D Anderson, NC Ewan, D Gauge, N Kingstone, A Kumle, L Laurent, X De Ozorio Nobre, A Shiels, S Võ, ML-H |
author_sort | Draschkow, D |
collection | OXFORD |
description | Extended reality (XR, including Augmented and Virtual Reality) creates a powerful
intersection between information technology and cognitive, clinical, and education
sciences. XR technology has long captured the public imagination, and its development is
the focus of major technology companies. This article demonstrates the potential of XR to
(1) deliver behavioral insights, (2) transform clinical treatments, and (3) improve learning
and education. However, without appropriate policy, funding, and infrastructural
investment, many research institutions will struggle to keep pace with the advances and
opportunities of XR. To realize the full potential of XR for basic and translational research,
funding should incentivize (1) appropriate training, (2) open software solutions, and (3)
collaborations between complementary academic and industry partners. Bolstering the XR
research infrastructure with the right investments and incentives is vital for delivering on
the potential for transformative discoveries, innovations, and applications. |
first_indexed | 2024-03-07T08:08:07Z |
format | Journal article |
id | oxford-uuid:68929c15-3273-4921-a861-ec56ab050a8a |
institution | University of Oxford |
language | English |
last_indexed | 2024-03-07T08:08:07Z |
publishDate | 2023 |
publisher | SAGE Publications |
record_format | dspace |
spelling | oxford-uuid:68929c15-3273-4921-a861-ec56ab050a8a2023-11-09T08:15:30ZUsing XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and fundingJournal articlehttp://purl.org/coar/resource_type/c_dcae04bcuuid:68929c15-3273-4921-a861-ec56ab050a8aEnglishSymplectic ElementsSAGE Publications2023Draschkow, DAnderson, NCEwan, DGauge, NKingstone, AKumle, LLaurent, XDe Ozorio Nobre, AShiels, SVõ, ML-HExtended reality (XR, including Augmented and Virtual Reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This article demonstrates the potential of XR to (1) deliver behavioral insights, (2) transform clinical treatments, and (3) improve learning and education. However, without appropriate policy, funding, and infrastructural investment, many research institutions will struggle to keep pace with the advances and opportunities of XR. To realize the full potential of XR for basic and translational research, funding should incentivize (1) appropriate training, (2) open software solutions, and (3) collaborations between complementary academic and industry partners. Bolstering the XR research infrastructure with the right investments and incentives is vital for delivering on the potential for transformative discoveries, innovations, and applications. |
spellingShingle | Draschkow, D Anderson, NC Ewan, D Gauge, N Kingstone, A Kumle, L Laurent, X De Ozorio Nobre, A Shiels, S Võ, ML-H Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding |
title | Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding |
title_full | Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding |
title_fullStr | Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding |
title_full_unstemmed | Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding |
title_short | Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding |
title_sort | using xr extended reality for behavioral clinical and learning sciences requires updates in infrastructure and funding |
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