Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding

Extended reality (XR, including Augmented and Virtual Reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This...

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Main Authors: Draschkow, D, Anderson, NC, Ewan, D, Gauge, N, Kingstone, A, Kumle, L, Laurent, X, De Ozorio Nobre, A, Shiels, S, Võ, ML-H
Format: Journal article
Language:English
Published: SAGE Publications 2023
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author Draschkow, D
Anderson, NC
Ewan, D
Gauge, N
Kingstone, A
Kumle, L
Laurent, X
De Ozorio Nobre, A
Shiels, S
Võ, ML-H
author_facet Draschkow, D
Anderson, NC
Ewan, D
Gauge, N
Kingstone, A
Kumle, L
Laurent, X
De Ozorio Nobre, A
Shiels, S
Võ, ML-H
author_sort Draschkow, D
collection OXFORD
description Extended reality (XR, including Augmented and Virtual Reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This article demonstrates the potential of XR to (1) deliver behavioral insights, (2) transform clinical treatments, and (3) improve learning and education. However, without appropriate policy, funding, and infrastructural investment, many research institutions will struggle to keep pace with the advances and opportunities of XR. To realize the full potential of XR for basic and translational research, funding should incentivize (1) appropriate training, (2) open software solutions, and (3) collaborations between complementary academic and industry partners. Bolstering the XR research infrastructure with the right investments and incentives is vital for delivering on the potential for transformative discoveries, innovations, and applications.
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spelling oxford-uuid:68929c15-3273-4921-a861-ec56ab050a8a2023-11-09T08:15:30ZUsing XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and fundingJournal articlehttp://purl.org/coar/resource_type/c_dcae04bcuuid:68929c15-3273-4921-a861-ec56ab050a8aEnglishSymplectic ElementsSAGE Publications2023Draschkow, DAnderson, NCEwan, DGauge, NKingstone, AKumle, LLaurent, XDe Ozorio Nobre, AShiels, SVõ, ML-HExtended reality (XR, including Augmented and Virtual Reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This article demonstrates the potential of XR to (1) deliver behavioral insights, (2) transform clinical treatments, and (3) improve learning and education. However, without appropriate policy, funding, and infrastructural investment, many research institutions will struggle to keep pace with the advances and opportunities of XR. To realize the full potential of XR for basic and translational research, funding should incentivize (1) appropriate training, (2) open software solutions, and (3) collaborations between complementary academic and industry partners. Bolstering the XR research infrastructure with the right investments and incentives is vital for delivering on the potential for transformative discoveries, innovations, and applications.
spellingShingle Draschkow, D
Anderson, NC
Ewan, D
Gauge, N
Kingstone, A
Kumle, L
Laurent, X
De Ozorio Nobre, A
Shiels, S
Võ, ML-H
Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding
title Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding
title_full Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding
title_fullStr Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding
title_full_unstemmed Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding
title_short Using XR (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding
title_sort using xr extended reality for behavioral clinical and learning sciences requires updates in infrastructure and funding
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