Pure-Circuit: tight inapproximability for PPAD

<p>The current state-of-the-art methods for showing inapproximability in&nbsp;<span data-="">PPAD</span>&nbsp;arise from the &epsilon;-Generalized-Circuit (&epsilon;-<span data-="">GCircuit</span>) problem. Rubinstein (2018) showed th...

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Bibliographic Details
Main Authors: Deligkas, A, Fearnley, J, Hollender, A, Melissourgos, T
Format: Journal article
Language:English
Published: Association for Computing Machinery 2024
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Summary:<p>The current state-of-the-art methods for showing inapproximability in&nbsp;<span data-="">PPAD</span>&nbsp;arise from the &epsilon;-Generalized-Circuit (&epsilon;-<span data-="">GCircuit</span>) problem. Rubinstein (2018) showed that there exists a small unknown constant &epsilon; for which &epsilon;-<span data-="">GCircuit</span>&nbsp;is&nbsp;<span data-="">PPAD</span>-hard, and subsequent work has shown hardness results for other problems in&nbsp;<span data-="">PPAD</span>&nbsp;by using &epsilon;-<span data-="">GCircuit</span>&nbsp;as an intermediate problem.</p> <p>We introduce&nbsp;<span data-="">Pure-Circuit</span>, a new intermediate problem for&nbsp;<span data-="">PPAD</span>, which can be thought of as &epsilon;-<span data-="">GCircuit</span>&nbsp;pushed to the limit as &epsilon; &rarr; 1, and we show that the problem is&nbsp;<span data-="">PPAD</span>-complete. We then prove that &epsilon;-<span data-="">GCircuit</span>&nbsp;is&nbsp;<span data-="">PPAD</span>-hard for all &epsilon; &lt; 1/10 by a reduction from&nbsp;<span data-="">Pure-Circuit</span>, and thus strengthen all prior work that has used&nbsp;<span data-="">GCircuit</span>&nbsp;as an intermediate problem from the existential-constant regime to the large-constant regime.</p> <p>We show that stronger inapproximability results can be derived by reducing directly from&nbsp;<span data-="">Pure-Circuit</span>. In particular, we prove tight inapproximability results for computing approximate Nash equilibria and approximate well-supported Nash equilibria in graphical games, for finding approximate well-supported Nash equilibria in polymatrix games, and for finding approximate equilibria in threshold games.</p>