Reachability in Stochastic Timed Games.

We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-time Markov decision processes. We focus on the reachability problem for these games, and ask whether one of the players...

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Main Authors: Bouyer, P, Forejt, V
Other Authors: Albers, S
Format: Conference item
Published: Springer 2009
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author Bouyer, P
Forejt, V
author2 Albers, S
author_facet Albers, S
Bouyer, P
Forejt, V
author_sort Bouyer, P
collection OXFORD
description We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-time Markov decision processes. We focus on the reachability problem for these games, and ask whether one of the players has a strategy to ensure that the probability of reaching a fixed set of states is equal to (or below, resp. above) a certain number r, whatever the second player does. We show that the problem is undecidable in general, but that it becomes decidable if we restrict to single-clock 1 1/2-player games and ask whether the player can ensure that the probability of reaching the set is =1 (or >0, =0). © 2009 Springer Berlin Heidelberg.
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spelling oxford-uuid:8d925ab2-4bec-4d4b-ab2b-f62b16bef8e02022-03-26T22:52:02ZReachability in Stochastic Timed Games.Conference itemhttp://purl.org/coar/resource_type/c_5794uuid:8d925ab2-4bec-4d4b-ab2b-f62b16bef8e0Symplectic Elements at OxfordSpringer2009Bouyer, PForejt, VAlbers, SMarchetti-Spaccamela, AMatias, YNikoletseas, SEThomas, WWe define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-time Markov decision processes. We focus on the reachability problem for these games, and ask whether one of the players has a strategy to ensure that the probability of reaching a fixed set of states is equal to (or below, resp. above) a certain number r, whatever the second player does. We show that the problem is undecidable in general, but that it becomes decidable if we restrict to single-clock 1 1/2-player games and ask whether the player can ensure that the probability of reaching the set is =1 (or >0, =0). © 2009 Springer Berlin Heidelberg.
spellingShingle Bouyer, P
Forejt, V
Reachability in Stochastic Timed Games.
title Reachability in Stochastic Timed Games.
title_full Reachability in Stochastic Timed Games.
title_fullStr Reachability in Stochastic Timed Games.
title_full_unstemmed Reachability in Stochastic Timed Games.
title_short Reachability in Stochastic Timed Games.
title_sort reachability in stochastic timed games
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