Reachability in Stochastic Timed Games.
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-time Markov decision processes. We focus on the reachability problem for these games, and ask whether one of the players...
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Springer
2009
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author | Bouyer, P Forejt, V |
author2 | Albers, S |
author_facet | Albers, S Bouyer, P Forejt, V |
author_sort | Bouyer, P |
collection | OXFORD |
description | We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-time Markov decision processes. We focus on the reachability problem for these games, and ask whether one of the players has a strategy to ensure that the probability of reaching a fixed set of states is equal to (or below, resp. above) a certain number r, whatever the second player does. We show that the problem is undecidable in general, but that it becomes decidable if we restrict to single-clock 1 1/2-player games and ask whether the player can ensure that the probability of reaching the set is =1 (or >0, =0). © 2009 Springer Berlin Heidelberg. |
first_indexed | 2024-03-07T01:12:40Z |
format | Conference item |
id | oxford-uuid:8d925ab2-4bec-4d4b-ab2b-f62b16bef8e0 |
institution | University of Oxford |
last_indexed | 2024-03-07T01:12:40Z |
publishDate | 2009 |
publisher | Springer |
record_format | dspace |
spelling | oxford-uuid:8d925ab2-4bec-4d4b-ab2b-f62b16bef8e02022-03-26T22:52:02ZReachability in Stochastic Timed Games.Conference itemhttp://purl.org/coar/resource_type/c_5794uuid:8d925ab2-4bec-4d4b-ab2b-f62b16bef8e0Symplectic Elements at OxfordSpringer2009Bouyer, PForejt, VAlbers, SMarchetti-Spaccamela, AMatias, YNikoletseas, SEThomas, WWe define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-time Markov decision processes. We focus on the reachability problem for these games, and ask whether one of the players has a strategy to ensure that the probability of reaching a fixed set of states is equal to (or below, resp. above) a certain number r, whatever the second player does. We show that the problem is undecidable in general, but that it becomes decidable if we restrict to single-clock 1 1/2-player games and ask whether the player can ensure that the probability of reaching the set is =1 (or >0, =0). © 2009 Springer Berlin Heidelberg. |
spellingShingle | Bouyer, P Forejt, V Reachability in Stochastic Timed Games. |
title | Reachability in Stochastic Timed Games. |
title_full | Reachability in Stochastic Timed Games. |
title_fullStr | Reachability in Stochastic Timed Games. |
title_full_unstemmed | Reachability in Stochastic Timed Games. |
title_short | Reachability in Stochastic Timed Games. |
title_sort | reachability in stochastic timed games |
work_keys_str_mv | AT bouyerp reachabilityinstochastictimedgames AT forejtv reachabilityinstochastictimedgames |