Very High Frame Rate Volumetric Integration of Depth Images on Mobile Devices

Volumetric methods provide efficient, flexible and simple ways of integrating multiple depth images into a full 3D model. They provide dense and photorealistic 3D reconstructions, and parallelised implementations on GPUs achieve real-time performance on modern graphics hardware. To run such methods...

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Main Authors: Kähler, O, Adrian Prisacariu, V, Yuheng Ren, C, Sun, X, Torr, P, Murray, D
Format: Journal article
Language:English
Published: Institute of Electrical and Electronics Engineers 2015
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author Kähler, O
Adrian Prisacariu, V
Yuheng Ren, C
Sun, X
Torr, P
Murray, D
author_facet Kähler, O
Adrian Prisacariu, V
Yuheng Ren, C
Sun, X
Torr, P
Murray, D
author_sort Kähler, O
collection OXFORD
description Volumetric methods provide efficient, flexible and simple ways of integrating multiple depth images into a full 3D model. They provide dense and photorealistic 3D reconstructions, and parallelised implementations on GPUs achieve real-time performance on modern graphics hardware. To run such methods on mobile devices, providing users with freedom of movement and instantaneous reconstruction feedback, remains challenging however. In this paper we present a range of modifications to existing volumetric integration methods based on voxel block hashing, considerably improving their performance and making them applicable to tablet computer applications. We present (i) optimisations for the basic data structure, and its allocation and integration; (ii) a highly optimised raycasting pipeline; and (iii) extensions to the camera tracker to incorporate IMU data. In total, our system thus achieves frame rates up 47 Hz on a Nvidia Shield Tablet and 910 Hz on a Nvidia GTX Titan XGPU, or even beyond 1.1 kHz without visualisation.
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spelling oxford-uuid:9f4119cf-0482-432e-b4fc-b53307ce925c2022-03-27T00:56:00ZVery High Frame Rate Volumetric Integration of Depth Images on Mobile DevicesJournal articlehttp://purl.org/coar/resource_type/c_dcae04bcuuid:9f4119cf-0482-432e-b4fc-b53307ce925cEnglishSymplectic Elements at OxfordInstitute of Electrical and Electronics Engineers2015Kähler, OAdrian Prisacariu, VYuheng Ren, CSun, XTorr, PMurray, DVolumetric methods provide efficient, flexible and simple ways of integrating multiple depth images into a full 3D model. They provide dense and photorealistic 3D reconstructions, and parallelised implementations on GPUs achieve real-time performance on modern graphics hardware. To run such methods on mobile devices, providing users with freedom of movement and instantaneous reconstruction feedback, remains challenging however. In this paper we present a range of modifications to existing volumetric integration methods based on voxel block hashing, considerably improving their performance and making them applicable to tablet computer applications. We present (i) optimisations for the basic data structure, and its allocation and integration; (ii) a highly optimised raycasting pipeline; and (iii) extensions to the camera tracker to incorporate IMU data. In total, our system thus achieves frame rates up 47 Hz on a Nvidia Shield Tablet and 910 Hz on a Nvidia GTX Titan XGPU, or even beyond 1.1 kHz without visualisation.
spellingShingle Kähler, O
Adrian Prisacariu, V
Yuheng Ren, C
Sun, X
Torr, P
Murray, D
Very High Frame Rate Volumetric Integration of Depth Images on Mobile Devices
title Very High Frame Rate Volumetric Integration of Depth Images on Mobile Devices
title_full Very High Frame Rate Volumetric Integration of Depth Images on Mobile Devices
title_fullStr Very High Frame Rate Volumetric Integration of Depth Images on Mobile Devices
title_full_unstemmed Very High Frame Rate Volumetric Integration of Depth Images on Mobile Devices
title_short Very High Frame Rate Volumetric Integration of Depth Images on Mobile Devices
title_sort very high frame rate volumetric integration of depth images on mobile devices
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