Composing and realising a game-like performance for Disklavier and electronics

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score...

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Main Authors: Kallionpää, M, Greenhalgh, C, Hazzard, A, Weigl, D, Page, K, Benford, S
Format: Conference item
Published: New Interfaces for Musical Expression 2017
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author Kallionpää, M
Greenhalgh, C
Hazzard, A
Weigl, D
Page, K
Benford, S
author_facet Kallionpää, M
Greenhalgh, C
Hazzard, A
Weigl, D
Page, K
Benford, S
author_sort Kallionpää, M
collection OXFORD
description “Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer’s original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach.
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spelling oxford-uuid:a224a5ed-eb81-4545-b2ee-7db92fd21ee32022-03-27T02:18:10ZComposing and realising a game-like performance for Disklavier and electronicsConference itemhttp://purl.org/coar/resource_type/c_5794uuid:a224a5ed-eb81-4545-b2ee-7db92fd21ee3Symplectic Elements at OxfordNew Interfaces for Musical Expression2017Kallionpää, MGreenhalgh, CHazzard, AWeigl, DPage, KBenford, S“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer’s original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach.
spellingShingle Kallionpää, M
Greenhalgh, C
Hazzard, A
Weigl, D
Page, K
Benford, S
Composing and realising a game-like performance for Disklavier and electronics
title Composing and realising a game-like performance for Disklavier and electronics
title_full Composing and realising a game-like performance for Disklavier and electronics
title_fullStr Composing and realising a game-like performance for Disklavier and electronics
title_full_unstemmed Composing and realising a game-like performance for Disklavier and electronics
title_short Composing and realising a game-like performance for Disklavier and electronics
title_sort composing and realising a game like performance for disklavier and electronics
work_keys_str_mv AT kallionpaam composingandrealisingagamelikeperformancefordisklavierandelectronics
AT greenhalghc composingandrealisingagamelikeperformancefordisklavierandelectronics
AT hazzarda composingandrealisingagamelikeperformancefordisklavierandelectronics
AT weigld composingandrealisingagamelikeperformancefordisklavierandelectronics
AT pagek composingandrealisingagamelikeperformancefordisklavierandelectronics
AT benfords composingandrealisingagamelikeperformancefordisklavierandelectronics