Multi-view stereo via volumetric graph-cuts

This paper presents a novel formulation for the multi-view scene reconstruction problem. While this formulation benefits from a volumetric scene representation, it is amenable to a computationally tractable global optimisation using Graph-cuts. The algorithm proposed uses the visual hull of the scen...

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Bibliografske podrobnosti
Main Authors: Vogiatzis, G, Torr, PHS, Cipolla, R
Format: Conference item
Jezik:English
Izdano: IEEE 2005
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author Vogiatzis, G
Torr, PHS
Cipolla, R
author_facet Vogiatzis, G
Torr, PHS
Cipolla, R
author_sort Vogiatzis, G
collection OXFORD
description This paper presents a novel formulation for the multi-view scene reconstruction problem. While this formulation benefits from a volumetric scene representation, it is amenable to a computationally tractable global optimisation using Graph-cuts. The algorithm proposed uses the visual hull of the scene to infer occlusions and as a constraint on the topology of the scene. A photo consistency-based surface cost functional is defined and discretised with a weighted graph. The optimal surface under this discretised functional is obtained as the minimum cut solution of the weighted graph. Our method provides a viewpoint independent surface regularisation, approximate handling of occlusions and a tractable optimisation scheme. Promising experimental results on real scenes as well as a quantitative evaluation on a synthetic scene are presented.
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institution University of Oxford
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spelling oxford-uuid:bd577995-97c5-4d40-a6de-78e99318939c2024-11-05T14:02:01ZMulti-view stereo via volumetric graph-cutsConference itemhttp://purl.org/coar/resource_type/c_5794uuid:bd577995-97c5-4d40-a6de-78e99318939cEnglishSymplectic ElementsIEEE2005Vogiatzis, GTorr, PHSCipolla, RThis paper presents a novel formulation for the multi-view scene reconstruction problem. While this formulation benefits from a volumetric scene representation, it is amenable to a computationally tractable global optimisation using Graph-cuts. The algorithm proposed uses the visual hull of the scene to infer occlusions and as a constraint on the topology of the scene. A photo consistency-based surface cost functional is defined and discretised with a weighted graph. The optimal surface under this discretised functional is obtained as the minimum cut solution of the weighted graph. Our method provides a viewpoint independent surface regularisation, approximate handling of occlusions and a tractable optimisation scheme. Promising experimental results on real scenes as well as a quantitative evaluation on a synthetic scene are presented.
spellingShingle Vogiatzis, G
Torr, PHS
Cipolla, R
Multi-view stereo via volumetric graph-cuts
title Multi-view stereo via volumetric graph-cuts
title_full Multi-view stereo via volumetric graph-cuts
title_fullStr Multi-view stereo via volumetric graph-cuts
title_full_unstemmed Multi-view stereo via volumetric graph-cuts
title_short Multi-view stereo via volumetric graph-cuts
title_sort multi view stereo via volumetric graph cuts
work_keys_str_mv AT vogiatzisg multiviewstereoviavolumetricgraphcuts
AT torrphs multiviewstereoviavolumetricgraphcuts
AT cipollar multiviewstereoviavolumetricgraphcuts