Fatal Attraction: Salience, Naïveté, and Sophistication in Experimental “Hide-and-Seek” Games.

“Hide-and-seek” games are zero-sum two-person games in which one player wins by matching the other's decision and the other wins by mismatching. Although such games are often played on cultural or geographic “landscapes” that frame decisions nonneutrally, equilibrium ignores such framing. This...

詳細記述

書誌詳細
主要な著者: Crawford, V, Iriberri, N
フォーマット: Journal article
言語:English
出版事項: American Economic Association 2007
その他の書誌記述
要約:“Hide-and-seek” games are zero-sum two-person games in which one player wins by matching the other's decision and the other wins by mismatching. Although such games are often played on cultural or geographic “landscapes” that frame decisions nonneutrally, equilibrium ignores such framing. This paper reconsiders the results of experiments by Rubinstein, Tversky, and others whose designs model nonneutral landscapes, in which subjects deviate systematically from equilibrium in response to them. Comparing alternative explanations theoretically and econometrically suggests that the deviations are well explained by a structural nonequilibrium model of initial responses based on “level-k” thinking, suitably adapted to nonneutral landscapes.