Exploiting temporal context for 3D human pose estimation in the wild

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is...

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Autores principales: Arnab, A, Doersch, C, Zisserman, A
Formato: Conference item
Lenguaje:English
Publicado: IEEE 2020
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author Arnab, A
Doersch, C
Zisserman, A
author_facet Arnab, A
Doersch, C
Zisserman, A
author_sort Arnab, A
collection OXFORD
description We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets such as Kinetics. Building upon our algorithm, we present a new dataset of more than 3 million frames of YouTube videos from Kinetics with automatically generated 3D poses and meshes. We show that retraining a single-frame 3D pose estimator on this data improves accuracy on both real-world and mocap data by evaluating on the 3DPW and HumanEVA datasets.
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spelling oxford-uuid:d990cf97-bf69-4798-ba74-c31763b58a252022-03-27T08:56:45ZExploiting temporal context for 3D human pose estimation in the wildConference itemhttp://purl.org/coar/resource_type/c_5794uuid:d990cf97-bf69-4798-ba74-c31763b58a25EnglishSymplectic ElementsIEEE2020Arnab, ADoersch, CZisserman, AWe present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets such as Kinetics. Building upon our algorithm, we present a new dataset of more than 3 million frames of YouTube videos from Kinetics with automatically generated 3D poses and meshes. We show that retraining a single-frame 3D pose estimator on this data improves accuracy on both real-world and mocap data by evaluating on the 3DPW and HumanEVA datasets.
spellingShingle Arnab, A
Doersch, C
Zisserman, A
Exploiting temporal context for 3D human pose estimation in the wild
title Exploiting temporal context for 3D human pose estimation in the wild
title_full Exploiting temporal context for 3D human pose estimation in the wild
title_fullStr Exploiting temporal context for 3D human pose estimation in the wild
title_full_unstemmed Exploiting temporal context for 3D human pose estimation in the wild
title_short Exploiting temporal context for 3D human pose estimation in the wild
title_sort exploiting temporal context for 3d human pose estimation in the wild
work_keys_str_mv AT arnaba exploitingtemporalcontextfor3dhumanposeestimationinthewild
AT doerschc exploitingtemporalcontextfor3dhumanposeestimationinthewild
AT zissermana exploitingtemporalcontextfor3dhumanposeestimationinthewild