Drawing on mobile crowds via social media. Case UbiAsk: image based mobile social search across languages
Recent years have witnessed the impact of crowdsourcing model, social media, and pervasive computing. We believe that the more significant impact is latent in the convergence of these ideas on the mobile platform. In this paper, we introduce a mobile crowdsourcing platform that is built on top of so...
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Format: | Journal article |
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Springer-Verlag
2012
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_version_ | 1797105228983566336 |
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author | Liu, Y Lehdonvirta, V Alexandrova, T Nakajima, T |
author_facet | Liu, Y Lehdonvirta, V Alexandrova, T Nakajima, T |
author_sort | Liu, Y |
collection | OXFORD |
description | Recent years have witnessed the impact of crowdsourcing model, social media, and pervasive computing. We believe that the more significant impact is latent in the convergence of these ideas on the mobile platform. In this paper, we introduce a mobile crowdsourcing platform that is built on top of social media. A mobile crowdsourcing application called UbiAsk is presented as one study case. UbiAsk is designed for assisting foreign visitors by involving the local crowd to answer their image-based questions at hand in a timely fashion. Existing social media platforms are used to rapidly allocate microtasks to a wide network of local residents. The resulting data are visualized using a mapping tool as well as augmented reality (AR) technology, result in a visual information pool for public use. We ran a controlled field experiment in Japan for 6 weeks with 55 participants. The results demonstrated a reliable performance on response speed and response quantity: half of the requests were answered within 10 min, 75% of requests were answered within 30 min, and on average every request had 4.2 answers. Especially in the afternoon, evening and night, nearly 88% requests were answered in average approximately 10 min, with more than 4 answers per request. In terms of participation motivation, we found the top active crowdworkers were more driven by intrinsic motivations rather than any of the extrinsic incentives (game-based incentives and social incentives) we designed. |
first_indexed | 2024-03-07T06:44:30Z |
format | Journal article |
id | oxford-uuid:fa67effb-9087-4e2f-8098-a580c04438fd |
institution | University of Oxford |
last_indexed | 2024-03-07T06:44:30Z |
publishDate | 2012 |
publisher | Springer-Verlag |
record_format | dspace |
spelling | oxford-uuid:fa67effb-9087-4e2f-8098-a580c04438fd2022-03-27T13:05:36ZDrawing on mobile crowds via social media. Case UbiAsk: image based mobile social search across languagesJournal articlehttp://purl.org/coar/resource_type/c_dcae04bcuuid:fa67effb-9087-4e2f-8098-a580c04438fdSymplectic Elements at OxfordSpringer-Verlag2012Liu, YLehdonvirta, VAlexandrova, TNakajima, TRecent years have witnessed the impact of crowdsourcing model, social media, and pervasive computing. We believe that the more significant impact is latent in the convergence of these ideas on the mobile platform. In this paper, we introduce a mobile crowdsourcing platform that is built on top of social media. A mobile crowdsourcing application called UbiAsk is presented as one study case. UbiAsk is designed for assisting foreign visitors by involving the local crowd to answer their image-based questions at hand in a timely fashion. Existing social media platforms are used to rapidly allocate microtasks to a wide network of local residents. The resulting data are visualized using a mapping tool as well as augmented reality (AR) technology, result in a visual information pool for public use. We ran a controlled field experiment in Japan for 6 weeks with 55 participants. The results demonstrated a reliable performance on response speed and response quantity: half of the requests were answered within 10 min, 75% of requests were answered within 30 min, and on average every request had 4.2 answers. Especially in the afternoon, evening and night, nearly 88% requests were answered in average approximately 10 min, with more than 4 answers per request. In terms of participation motivation, we found the top active crowdworkers were more driven by intrinsic motivations rather than any of the extrinsic incentives (game-based incentives and social incentives) we designed. |
spellingShingle | Liu, Y Lehdonvirta, V Alexandrova, T Nakajima, T Drawing on mobile crowds via social media. Case UbiAsk: image based mobile social search across languages |
title | Drawing on mobile crowds via social media. Case UbiAsk: image based mobile social search across languages |
title_full | Drawing on mobile crowds via social media. Case UbiAsk: image based mobile social search across languages |
title_fullStr | Drawing on mobile crowds via social media. Case UbiAsk: image based mobile social search across languages |
title_full_unstemmed | Drawing on mobile crowds via social media. Case UbiAsk: image based mobile social search across languages |
title_short | Drawing on mobile crowds via social media. Case UbiAsk: image based mobile social search across languages |
title_sort | drawing on mobile crowds via social media case ubiask image based mobile social search across languages |
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