Perceived harmony, similarity and cooperation in 2 x 2 games: an experimental study
Game harmony is a generic game property describing how conflictual or non-conflictual the interests of players are. Simple and general game harmony measures can predict mean cooperation in 2 x 2 games such as the Prisoner's Dilemma, the Chicken and trust games. Two measures can be simply comput...
Main Authors: | , |
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פורמט: | Working paper |
יצא לאור: |
University of Oxford
2003
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_version_ | 1826306551540875264 |
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author | Zizzo, D Tan, J |
author_facet | Zizzo, D Tan, J |
author_sort | Zizzo, D |
collection | OXFORD |
description | Game harmony is a generic game property describing how conflictual or non-conflictual the interests of players are. Simple and general game harmony measures can predict mean cooperation in 2 x 2 games such as the Prisoner's Dilemma, the Chicken and trust games. Two measures can be simply computed from monetary payoffs; another, the similarity index, can also be justified by theories of similarity-based reasoning. When data from Oxford and Frankfurt-Oder are disaggregated across experiments, countries and learning history, and when the similarity index is a valid measure, parsimonious regressions can explain around half of the variance in mean cooperation rates. |
first_indexed | 2024-03-07T06:49:39Z |
format | Working paper |
id | oxford-uuid:fc19c362-27fb-4d6d-bbbe-fe1cce27d292 |
institution | University of Oxford |
last_indexed | 2024-03-07T06:49:39Z |
publishDate | 2003 |
publisher | University of Oxford |
record_format | dspace |
spelling | oxford-uuid:fc19c362-27fb-4d6d-bbbe-fe1cce27d2922022-03-27T13:18:23ZPerceived harmony, similarity and cooperation in 2 x 2 games: an experimental studyWorking paperhttp://purl.org/coar/resource_type/c_8042uuid:fc19c362-27fb-4d6d-bbbe-fe1cce27d292Bulk import via SwordSymplectic ElementsUniversity of Oxford2003Zizzo, DTan, JGame harmony is a generic game property describing how conflictual or non-conflictual the interests of players are. Simple and general game harmony measures can predict mean cooperation in 2 x 2 games such as the Prisoner's Dilemma, the Chicken and trust games. Two measures can be simply computed from monetary payoffs; another, the similarity index, can also be justified by theories of similarity-based reasoning. When data from Oxford and Frankfurt-Oder are disaggregated across experiments, countries and learning history, and when the similarity index is a valid measure, parsimonious regressions can explain around half of the variance in mean cooperation rates. |
spellingShingle | Zizzo, D Tan, J Perceived harmony, similarity and cooperation in 2 x 2 games: an experimental study |
title | Perceived harmony, similarity and cooperation in 2 x 2 games: an experimental study |
title_full | Perceived harmony, similarity and cooperation in 2 x 2 games: an experimental study |
title_fullStr | Perceived harmony, similarity and cooperation in 2 x 2 games: an experimental study |
title_full_unstemmed | Perceived harmony, similarity and cooperation in 2 x 2 games: an experimental study |
title_short | Perceived harmony, similarity and cooperation in 2 x 2 games: an experimental study |
title_sort | perceived harmony similarity and cooperation in 2 x 2 games an experimental study |
work_keys_str_mv | AT zizzod perceivedharmonysimilarityandcooperationin2x2gamesanexperimentalstudy AT tanj perceivedharmonysimilarityandcooperationin2x2gamesanexperimentalstudy |