Summary: | The publishing material of art history pedagogy is known to have too many
facts and students need to digest lots of information. The alternative methods
of teaching and learning have become more reliable when technology-based
methods have been found to be an effective pedagogical material. Thisstudy
aims to design and develop an ArtHis Interactive Module for teaching and
learning art history in Visual Art Education. For this reason, this study
also investigates the impact of its usability in classroom and assesses the
learning motivation of Visual Art students simultaneously. In this study, the
Design and Developmental Research (DDR) method was used. Forthe most
part, the ArtHisInteractive Module is developed by using ADDIE Model by
considering the elements of design, technical, pedagogical, and the content
which is appropriate to achieve the objectivesstated in Visual Art Education
syllabus. Specifically, the development process was guided and supported
by Dual Coding Theory and Flow Theory for information processing. For
this purpose, the research focused on Form 5 Visual Artstudents. Microsoft
PowerPoint was used to produce the interactive module with the aim of
enhancing the students’ motivation in learning Art History. The finding
showsthat the impact of learning art history usingArtHisInteractive Module
has improved students’ conceptual understanding. It is also determined
that 93.9 percent students agree that the exercises in the ArtHis Interactive Module help them to gauge their level of understanding and knowledge on
the topics in Art History. In conclusion, ArtHis Interactive Module is used
forthe purpose of improving teaching methods and increasing the motivation
of students in Visual Art Education especially Art History topics
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