Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin.

Technology Acceptance Model (TAM) has received great recognition through the various research conducted on determining users’ acceptance of relevant technology innovation. Past researches have focused on technology innovation in education such as e-learning, Learning Management Systems and online ap...

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Main Authors: Abd Majid, Faizah, Mohd Shamsudin, Nurshamshida
Format: Article
Language:English
Published: Universiti Teknologi MARA Cawangan Selangor 2019
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/29675/1/AJ_FAIZAH%20ABD%20MAJID%20AJUE%20B%2019.pdf
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author Abd Majid, Faizah
Mohd Shamsudin, Nurshamshida
author_facet Abd Majid, Faizah
Mohd Shamsudin, Nurshamshida
author_sort Abd Majid, Faizah
collection UITM
description Technology Acceptance Model (TAM) has received great recognition through the various research conducted on determining users’ acceptance of relevant technology innovation. Past researches have focused on technology innovation in education such as e-learning, Learning Management Systems and online applications. The 21st century teaching and learning framework has identified the relevance of the Internet of Things (IoT) and online applications as part of the teaching and learning process. Besides elearning, MOOCs, Virtual and Augmented Reality have also found their place in the emerging teaching and learning platforms. As Virtual Reality only became popularized in classrooms in the recent years, not much is known about users’ acceptance of this technology innovation in the classroom. This paper, which is based on the TAM, attempted to identify the factors that could affect the respondents’ acceptance of Virtual Reality (VR) in classrooms. Factors on the perceived ease of use (PEoU) and perceived usefulness (PU) affecting the respondents’ attitude and intention to use VR in their classrooms were studied. Employing a quantitative research design, a set of questionnaire based on constructs adapted by Davis (1989) and adapted from past researches (Ngai et al, 2005; Weng et al, 2018, Muhamad Sufi, 2019) was distributed to a group of in-service teachers who were pursuing their postgraduate studies in one of the faculties in Universiti Teknologi MARA. The data was analyzed using SPSS in determining the relationships between the independent variables and the dependent variables. The analysis has further confirmed past research findings. However, in the context of VR, some suggestions to improve current practice are suggested. Policymakers and decision-makers could be enlightened by the present study’s findings. Likewise, teachers may find VR a more convincing platform to be integrated in their classrooms.
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spelling uitm.eprints-96752020-04-10T07:18:07Z https://ir.uitm.edu.my/id/eprint/29675/ Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin. ajue Abd Majid, Faizah Mohd Shamsudin, Nurshamshida LB Theory and practice of education School administration and organization Classroom management Technology Acceptance Model (TAM) has received great recognition through the various research conducted on determining users’ acceptance of relevant technology innovation. Past researches have focused on technology innovation in education such as e-learning, Learning Management Systems and online applications. The 21st century teaching and learning framework has identified the relevance of the Internet of Things (IoT) and online applications as part of the teaching and learning process. Besides elearning, MOOCs, Virtual and Augmented Reality have also found their place in the emerging teaching and learning platforms. As Virtual Reality only became popularized in classrooms in the recent years, not much is known about users’ acceptance of this technology innovation in the classroom. This paper, which is based on the TAM, attempted to identify the factors that could affect the respondents’ acceptance of Virtual Reality (VR) in classrooms. Factors on the perceived ease of use (PEoU) and perceived usefulness (PU) affecting the respondents’ attitude and intention to use VR in their classrooms were studied. Employing a quantitative research design, a set of questionnaire based on constructs adapted by Davis (1989) and adapted from past researches (Ngai et al, 2005; Weng et al, 2018, Muhamad Sufi, 2019) was distributed to a group of in-service teachers who were pursuing their postgraduate studies in one of the faculties in Universiti Teknologi MARA. The data was analyzed using SPSS in determining the relationships between the independent variables and the dependent variables. The analysis has further confirmed past research findings. However, in the context of VR, some suggestions to improve current practice are suggested. Policymakers and decision-makers could be enlightened by the present study’s findings. Likewise, teachers may find VR a more convincing platform to be integrated in their classrooms. Universiti Teknologi MARA Cawangan Selangor 2019-12 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/29675/1/AJ_FAIZAH%20ABD%20MAJID%20AJUE%20B%2019.pdf Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin. (2019) Asian Journal of University Education <https://ir.uitm.edu.my/view/publication/Asian_Journal_of_University_Education/>, 15 (2). pp. 1-10. ISSN 1823-7797 https://education.uitm.edu.my/ajue/wp-content/uploads/2019/12/5.-Faizah_A_Majid.pdf
spellingShingle LB Theory and practice of education
School administration and organization
Classroom management
Abd Majid, Faizah
Mohd Shamsudin, Nurshamshida
Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin.
title Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin.
title_full Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin.
title_fullStr Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin.
title_full_unstemmed Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin.
title_short Identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model (TAM) / Faizah Abd Majid and Nurshamshida Mohd Shamsudin.
title_sort identifying factors affecting acceptance of virtual reality in classrooms based on technology acceptance model tam faizah abd majid and nurshamshida mohd shamsudin
topic LB Theory and practice of education
School administration and organization
Classroom management
url https://ir.uitm.edu.my/id/eprint/29675/1/AJ_FAIZAH%20ABD%20MAJID%20AJUE%20B%2019.pdf
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