Summary: | The current study is aimed at investigating the potential of video game in teaching Malay language for foreign
students in a Public Higher Education Institution (PHEI).The main objective is to consolidate the opinions of experts
on types of video games, predicted year of appearance, and suitability of types of video games. Fuzzy delphi (FDM)
is mainly used to consolidate a consensus of selected 30 experts from various disciplines and backgrounds. The
administered instrument consists of 35 sub items across three themes. The findings show that the experts have
reached consensus on items 1.1 to 3.5, with defuzzificationvalue of 0.640 to 0.727. It is found that narrative genre, and platformer games are suitable for foreign learners to learn Malay language. The results also suggest that computer-based video games will not be the trend in Malay language learning from 2024 to 2028 (defuzzification value of 0.727). Instead, augmented reality games and Mobile learning will be dominant trends in future. The findings also show that expert consensus was reached on the effectiveness of video games in developing vocabulary
of Malay language (defuzzification value of 0.693). In short, the experts "strongly agreed" that video game is
potentially effective in teaching Malay language for foreign learners in the selected PHEI.
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