The position of game localization training within academic translation teaching

The video game industry which originated in 1960s is now an important entertainment industry mostly thanks to the digital revolution, especially as of 2000s. In parallel, the video game industry gains today million dollars and this will be increasing more as the number of gamers enhances. Therefore,...

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Bibliographic Details
Main Authors: Loi, Chek Kim, Mehmet Cem Odacıoğlu, Şaban Köktürk, Nazan Müge Uysal
Format: Article
Language:English
English
Published: Academy publication 2016
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/16923/1/The_position_of_game_localization_training_within_academic_translation_teaching.pdf
https://eprints.ums.edu.my/id/eprint/16923/7/The%20Position%20of%20Game%20Localization%20Training.pdf