Automated synthesis of mobile game environments and rulesets using a hybridized interactive evolutionary programming approach

By hybridizing Evolutionary Programming (EP) with Interactive Evolutionary Algorithm (IEA), game rules and its playing environment will be automatically generated for an arcade-type game that can be played on the Android mobile platform. In this study, mutation rates of 0.7 and 0.9 are used to gener...

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Detalles Bibliográficos
Autores principales: Jia, Hui Ong, Teo, Jason Tze Wi
Formato: Artículo
Lenguaje:English
Publicado: Indore : IJTEEE Inc. 2014
Acceso en línea:https://eprints.ums.edu.my/id/eprint/19039/1/Automated%20synthesis%20of%20mobile%20game%20environments%20and%20rulesets.pdf

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