Automated synthesis of mobile game environments and rulesets using a hybridized interactive evolutionary programming approach
By hybridizing Evolutionary Programming (EP) with Interactive Evolutionary Algorithm (IEA), game rules and its playing environment will be automatically generated for an arcade-type game that can be played on the Android mobile platform. In this study, mutation rates of 0.7 and 0.9 are used to gener...
Autores principales: | Jia, Hui Ong, Teo, Jason Tze Wi |
---|---|
Formato: | Artículo |
Lenguaje: | English |
Publicado: |
Indore : IJTEEE Inc.
2014
|
Acceso en línea: | https://eprints.ums.edu.my/id/eprint/19039/1/Automated%20synthesis%20of%20mobile%20game%20environments%20and%20rulesets.pdf |
Ejemplares similares
-
A Systematic Exploration of Mutation Space in a Hybridized Interactive Evolutionary Programming for Mobile Game Programming
por: Jia Hui Ong, et al.
Publicado: (2014) -
Automatic generation of mobile content in entertainment applications using evolutionary computing
por: Teo, Jason Tze Wi, et al.
Publicado: (2010) -
A comprehensive comparison of evolutionary optimization limited by number of evaluations against time constraints
por: Jia, Hui Ong, et al.
Publicado: (2016) -
Exploration of mutation step sizes in the automated evolution of printable free-form 3D objects
por: Teo, Jason Tze Wi, et al.
Publicado: (2016) -
Evolutionary programming for automatic generation of military strategies in RTS games
por: Huat, Ch'ng Siong, et al.
Publicado: (2008)