Development of Rule-based Procedural Content Generation for 2-Dimensional RPG
This paper demonstrates the capabilities of developing a 2-dimensional role-playing game from scratch using only VB.net without other additional extension. Although VB.net which is usually not preferred by game developers, it has the potential to create a simple game prototype. The main aims of this...
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Format: | Article |
Language: | English English |
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American Scientific Publishers
2018
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Online Access: | https://eprints.ums.edu.my/id/eprint/22262/1/Development%20of%20Rule-Based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf https://eprints.ums.edu.my/id/eprint/22262/7/Development%20of%20Rule-based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf |
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author | Chin Kim On Ng Wai Foong Tan Tse Guan Rayner Alfred Jason Teo Ag Asri Ag Ibrahim |
author_facet | Chin Kim On Ng Wai Foong Tan Tse Guan Rayner Alfred Jason Teo Ag Asri Ag Ibrahim |
author_sort | Chin Kim On |
collection | UMS |
description | This paper demonstrates the capabilities of developing a 2-dimensional role-playing game from scratch using only VB.net without other additional extension. Although VB.net which is usually not preferred by game developers, it has the potential to create a simple game prototype. The main aims of this project are to: test the feasibility of VB.net in developing a 2-dimensional role-playing game from scratch, and create a functional game prototype that can be used for future researches which are on procedural generation of item and users’ preference of item. This game prototype is essential to the listed researches as direct implementation of item drop mechanism is easier. Experimental results demonstrate success with all aims: VB.net is capable in developing 2-dimensional role-playing game, and a functional game prototype has been created which can be used for future researches. |
first_indexed | 2024-03-06T02:59:34Z |
format | Article |
id | ums.eprints-22262 |
institution | Universiti Malaysia Sabah |
language | English English |
last_indexed | 2024-03-06T02:59:34Z |
publishDate | 2018 |
publisher | American Scientific Publishers |
record_format | dspace |
spelling | ums.eprints-222622021-08-25T13:01:23Z https://eprints.ums.edu.my/id/eprint/22262/ Development of Rule-based Procedural Content Generation for 2-Dimensional RPG Chin Kim On Ng Wai Foong Tan Tse Guan Rayner Alfred Jason Teo Ag Asri Ag Ibrahim This paper demonstrates the capabilities of developing a 2-dimensional role-playing game from scratch using only VB.net without other additional extension. Although VB.net which is usually not preferred by game developers, it has the potential to create a simple game prototype. The main aims of this project are to: test the feasibility of VB.net in developing a 2-dimensional role-playing game from scratch, and create a functional game prototype that can be used for future researches which are on procedural generation of item and users’ preference of item. This game prototype is essential to the listed researches as direct implementation of item drop mechanism is easier. Experimental results demonstrate success with all aims: VB.net is capable in developing 2-dimensional role-playing game, and a functional game prototype has been created which can be used for future researches. American Scientific Publishers 2018 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/22262/1/Development%20of%20Rule-Based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf text en https://eprints.ums.edu.my/id/eprint/22262/7/Development%20of%20Rule-based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf Chin Kim On and Ng Wai Foong and Tan Tse Guan and Rayner Alfred and Jason Teo and Ag Asri Ag Ibrahim (2018) Development of Rule-based Procedural Content Generation for 2-Dimensional RPG. Advanced Science Letters, 24 (2). pp. 1447-1450. ISSN 1936-6612 DOI: https://doi.org/10.1166/asl.2018.10767 |
spellingShingle | Chin Kim On Ng Wai Foong Tan Tse Guan Rayner Alfred Jason Teo Ag Asri Ag Ibrahim Development of Rule-based Procedural Content Generation for 2-Dimensional RPG |
title | Development of Rule-based Procedural Content Generation for 2-Dimensional RPG |
title_full | Development of Rule-based Procedural Content Generation for 2-Dimensional RPG |
title_fullStr | Development of Rule-based Procedural Content Generation for 2-Dimensional RPG |
title_full_unstemmed | Development of Rule-based Procedural Content Generation for 2-Dimensional RPG |
title_short | Development of Rule-based Procedural Content Generation for 2-Dimensional RPG |
title_sort | development of rule based procedural content generation for 2 dimensional rpg |
url | https://eprints.ums.edu.my/id/eprint/22262/1/Development%20of%20Rule-Based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf https://eprints.ums.edu.my/id/eprint/22262/7/Development%20of%20Rule-based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf |
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