An evaluation study on gamified online learning experiences and its acceptance among medical students

Objective: The successful application of gamification in different educational settings shows that the use of gamification in medical education may be an effective solution. Even though many studies have been conducted to investigate the efficacy of the integration of gamification to different educa...

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Detalles Bibliográficos
Autores principales: May Honey Ohn, Khin Maung Ohn
Formato: Artículo
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://eprints.ums.edu.my/id/eprint/25673/1/An%20evaluation%20study%20on%20gamified%20online%20learning%20experiences%20and%20its%20acceptance%20among%20medical%20students.pdf