Development of Augmented Reality Mobile Apps for STEM Education
This paper presents the design and development of mobile apps with the integration of augmented reality technology to support science, technology, engineering and mathematics (STEM) learning in the experiential learning context. A preliminary study on user experience testing was conducted towards 16...
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Format: | Article |
Language: | English English |
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UniSE Press
2021
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Online Access: | https://eprints.ums.edu.my/id/eprint/32128/1/Development%20of%20Augmented%20Reality%20Mobile%20Apps%20for%20STEM%20Education.pdf https://eprints.ums.edu.my/id/eprint/32128/2/Development%20of%20Augmented%20Reality%20Mobile%20Apps%20for%20STEM%20Education1.pdf |
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author | Siti Hasnah Tanalol Aslina Baharum Mohamad Maruf Ahmed Asni Tahir Azali Saudi Shaliza Hayati A. Wahab Nordin Saad Jurry Foo |
author_facet | Siti Hasnah Tanalol Aslina Baharum Mohamad Maruf Ahmed Asni Tahir Azali Saudi Shaliza Hayati A. Wahab Nordin Saad Jurry Foo |
author_sort | Siti Hasnah Tanalol |
collection | UMS |
description | This paper presents the design and development of mobile apps with the integration of augmented reality technology to support science, technology, engineering and mathematics (STEM) learning in the experiential learning context. A preliminary study on user experience testing was conducted towards 16 respondents of age between 6 - 9 years old. Based on a quantitative methodology and interpretative approach, it is found that the learning is more interesting and efficient in capturing student’s attention and promotes STEM learning with the use of the Augmented Reality (AR) technology. Prototyping methodology was used to develop the Fun with STEM mobile apps. This AR-TESG (AR Technology for Eco-Science Garden) project is a community-based project which aims to bridge the digital divide as well as to provide exposure in the usage and building AR-based content to SK Kundasang students in particular. They will be imparted with ICT skills which will improve their ICT literacy and STEM knowledge through AR applications. |
first_indexed | 2024-03-06T03:14:47Z |
format | Article |
id | ums.eprints-32128 |
institution | Universiti Malaysia Sabah |
language | English English |
last_indexed | 2024-03-06T03:14:47Z |
publishDate | 2021 |
publisher | UniSE Press |
record_format | dspace |
spelling | ums.eprints-321282022-03-30T06:38:42Z https://eprints.ums.edu.my/id/eprint/32128/ Development of Augmented Reality Mobile Apps for STEM Education Siti Hasnah Tanalol Aslina Baharum Mohamad Maruf Ahmed Asni Tahir Azali Saudi Shaliza Hayati A. Wahab Nordin Saad Jurry Foo QA75.5-76.95 Electronic computers. Computer science QA76.75-76.765 Computer software This paper presents the design and development of mobile apps with the integration of augmented reality technology to support science, technology, engineering and mathematics (STEM) learning in the experiential learning context. A preliminary study on user experience testing was conducted towards 16 respondents of age between 6 - 9 years old. Based on a quantitative methodology and interpretative approach, it is found that the learning is more interesting and efficient in capturing student’s attention and promotes STEM learning with the use of the Augmented Reality (AR) technology. Prototyping methodology was used to develop the Fun with STEM mobile apps. This AR-TESG (AR Technology for Eco-Science Garden) project is a community-based project which aims to bridge the digital divide as well as to provide exposure in the usage and building AR-based content to SK Kundasang students in particular. They will be imparted with ICT skills which will improve their ICT literacy and STEM knowledge through AR applications. UniSE Press 2021 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/32128/1/Development%20of%20Augmented%20Reality%20Mobile%20Apps%20for%20STEM%20Education.pdf text en https://eprints.ums.edu.my/id/eprint/32128/2/Development%20of%20Augmented%20Reality%20Mobile%20Apps%20for%20STEM%20Education1.pdf Siti Hasnah Tanalol and Aslina Baharum and Mohamad Maruf Ahmed and Asni Tahir and Azali Saudi and Shaliza Hayati A. Wahab and Nordin Saad and Jurry Foo (2021) Development of Augmented Reality Mobile Apps for STEM Education. Transactions on Science and Technology, 8. pp. 589-598. ISSN 2289-8786 http://tost.unise.org/pdfs/vol8/no3-3/ToST-CoFA2020-589-598-OA.pdf |
spellingShingle | QA75.5-76.95 Electronic computers. Computer science QA76.75-76.765 Computer software Siti Hasnah Tanalol Aslina Baharum Mohamad Maruf Ahmed Asni Tahir Azali Saudi Shaliza Hayati A. Wahab Nordin Saad Jurry Foo Development of Augmented Reality Mobile Apps for STEM Education |
title | Development of Augmented Reality Mobile Apps for STEM Education |
title_full | Development of Augmented Reality Mobile Apps for STEM Education |
title_fullStr | Development of Augmented Reality Mobile Apps for STEM Education |
title_full_unstemmed | Development of Augmented Reality Mobile Apps for STEM Education |
title_short | Development of Augmented Reality Mobile Apps for STEM Education |
title_sort | development of augmented reality mobile apps for stem education |
topic | QA75.5-76.95 Electronic computers. Computer science QA76.75-76.765 Computer software |
url | https://eprints.ums.edu.my/id/eprint/32128/1/Development%20of%20Augmented%20Reality%20Mobile%20Apps%20for%20STEM%20Education.pdf https://eprints.ums.edu.my/id/eprint/32128/2/Development%20of%20Augmented%20Reality%20Mobile%20Apps%20for%20STEM%20Education1.pdf |
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