Modelling the player and avatar attachment based on student’s engagement and attention in educational games

The Player and Avatar attachment help to motivate a student to strengthen their engagement in gameplay. The different types of avatar designs deployed in a game have an impact on students' engagements. The avatars are designed with different roles, wherein each role offers varying motivational...

Full description

Bibliographic Details
Main Authors: Nooralisa Mohd Tuah, Dinna @ Nina Mohd Nizam, Zaidatol Haslinda Abdullah Sani
Format: Article
Language:English
English
Published: Science and Information Organization 2021
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/32177/3/Modelling%20the%20player%20and%20avatar%20attachment%20based%20on%20student%E2%80%99s%20engagement%20and%20attention%20in%20educational%20games_ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/32177/1/Modelling%20the%20player%20and%20avatar%20attachment%20based%20on%20student%E2%80%99s%20engagement%20and%20attention%20in%20educational%20games.pdf
_version_ 1825714646001123328
author Nooralisa Mohd Tuah
Dinna @ Nina Mohd Nizam
Zaidatol Haslinda Abdullah Sani
author_facet Nooralisa Mohd Tuah
Dinna @ Nina Mohd Nizam
Zaidatol Haslinda Abdullah Sani
author_sort Nooralisa Mohd Tuah
collection UMS
description The Player and Avatar attachment help to motivate a student to strengthen their engagement in gameplay. The different types of avatar designs deployed in a game have an impact on students' engagements. The avatars are designed with different roles, wherein each role offers varying motivational effects on students' engagement. Several research in human and computer interaction have assessed user engagement and user attention in a computer or system application as well as in gameplay. Among the usual approaches to assess user engagement are using questionnaire and eye-tracking. Investigating the possible use of these approaches in determining the player and avatar attachment, particularly the attachment that associated with the various avatar designs and their effect on students' engagement are inconclusive and remains untapped. Essentially, studying students' engagement and attention perception while learning enriches one's comprehension about engagement in the education segment. As such, this study proposes a new model of player and avatar attachment based on the students' engagement and focus attention on the gameplay of digital educational games (DEGs). The model is developed follows a stepwise approach consisting component identification, relationship of the components, model development, and model validation. Several components were scrutinized, summarized, and developed into the model proposed in this study. A significant attachment can determine the avatar design that may influence a student's engagement in gameplay. Hence, this study offers several constructive recommendations for future avatars in game design for education purpose, which may validate the user's engagement based on his or her focus attention.
first_indexed 2024-03-06T03:14:55Z
format Article
id ums.eprints-32177
institution Universiti Malaysia Sabah
language English
English
last_indexed 2024-03-06T03:14:55Z
publishDate 2021
publisher Science and Information Organization
record_format dspace
spelling ums.eprints-321772022-04-01T07:03:06Z https://eprints.ums.edu.my/id/eprint/32177/ Modelling the player and avatar attachment based on student’s engagement and attention in educational games Nooralisa Mohd Tuah Dinna @ Nina Mohd Nizam Zaidatol Haslinda Abdullah Sani LB1025-1050.75 Teaching (Principles and practice) The Player and Avatar attachment help to motivate a student to strengthen their engagement in gameplay. The different types of avatar designs deployed in a game have an impact on students' engagements. The avatars are designed with different roles, wherein each role offers varying motivational effects on students' engagement. Several research in human and computer interaction have assessed user engagement and user attention in a computer or system application as well as in gameplay. Among the usual approaches to assess user engagement are using questionnaire and eye-tracking. Investigating the possible use of these approaches in determining the player and avatar attachment, particularly the attachment that associated with the various avatar designs and their effect on students' engagement are inconclusive and remains untapped. Essentially, studying students' engagement and attention perception while learning enriches one's comprehension about engagement in the education segment. As such, this study proposes a new model of player and avatar attachment based on the students' engagement and focus attention on the gameplay of digital educational games (DEGs). The model is developed follows a stepwise approach consisting component identification, relationship of the components, model development, and model validation. Several components were scrutinized, summarized, and developed into the model proposed in this study. A significant attachment can determine the avatar design that may influence a student's engagement in gameplay. Hence, this study offers several constructive recommendations for future avatars in game design for education purpose, which may validate the user's engagement based on his or her focus attention. Science and Information Organization 2021 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/32177/3/Modelling%20the%20player%20and%20avatar%20attachment%20based%20on%20student%E2%80%99s%20engagement%20and%20attention%20in%20educational%20games_ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/32177/1/Modelling%20the%20player%20and%20avatar%20attachment%20based%20on%20student%E2%80%99s%20engagement%20and%20attention%20in%20educational%20games.pdf Nooralisa Mohd Tuah and Dinna @ Nina Mohd Nizam and Zaidatol Haslinda Abdullah Sani (2021) Modelling the player and avatar attachment based on student’s engagement and attention in educational games. International Journal of Advanced Computer Science and Applications (IJACSA), 12. pp. 353-360. ISSN 2158-107X (P-ISSN) , 2156-5570 (E-ISSN) https://thesai.org/Downloads/Volume12No7/Paper_40-Modeling_the_Player_and_Avatar_Attachment.pdf
spellingShingle LB1025-1050.75 Teaching (Principles and practice)
Nooralisa Mohd Tuah
Dinna @ Nina Mohd Nizam
Zaidatol Haslinda Abdullah Sani
Modelling the player and avatar attachment based on student’s engagement and attention in educational games
title Modelling the player and avatar attachment based on student’s engagement and attention in educational games
title_full Modelling the player and avatar attachment based on student’s engagement and attention in educational games
title_fullStr Modelling the player and avatar attachment based on student’s engagement and attention in educational games
title_full_unstemmed Modelling the player and avatar attachment based on student’s engagement and attention in educational games
title_short Modelling the player and avatar attachment based on student’s engagement and attention in educational games
title_sort modelling the player and avatar attachment based on student s engagement and attention in educational games
topic LB1025-1050.75 Teaching (Principles and practice)
url https://eprints.ums.edu.my/id/eprint/32177/3/Modelling%20the%20player%20and%20avatar%20attachment%20based%20on%20student%E2%80%99s%20engagement%20and%20attention%20in%20educational%20games_ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/32177/1/Modelling%20the%20player%20and%20avatar%20attachment%20based%20on%20student%E2%80%99s%20engagement%20and%20attention%20in%20educational%20games.pdf
work_keys_str_mv AT nooralisamohdtuah modellingtheplayerandavatarattachmentbasedonstudentsengagementandattentionineducationalgames
AT dinnaninamohdnizam modellingtheplayerandavatarattachmentbasedonstudentsengagementandattentionineducationalgames
AT zaidatolhaslindaabdullahsani modellingtheplayerandavatarattachmentbasedonstudentsengagementandattentionineducationalgames