Integrating mobile game application in enhancing students' willingness to communicate in English
English is an important communication medium for Malaysians, particularly in higher education and business. As a result, substantial effort has been invested in producing students who can communicate effectively in a variety of social and professional settings. It is believed that, as a result of th...
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Format: | Article |
Language: | English English |
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Global Academic Excellence
2022
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Online Access: | https://eprints.ums.edu.my/id/eprint/34762/3/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/34762/2/FULLTEXT.pdf |
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author | Anna Lynn Abu Bakar Irma Wani Othman Nadiawati Mahmood Mohammad Aqmal Hafidz Musa |
author_facet | Anna Lynn Abu Bakar Irma Wani Othman Nadiawati Mahmood Mohammad Aqmal Hafidz Musa |
author_sort | Anna Lynn Abu Bakar |
collection | UMS |
description | English is an important communication medium for Malaysians, particularly in higher education and business. As a result, substantial effort has been invested in producing students who can communicate effectively in a variety of social and professional settings. It is believed that, as a result of the new learning standard, mobile game applications offer a greater opportunity to enhance language learning, particularly English, for Gen-Z students. One of the mobile gaming applications utilised for this study was Languinis, an original, free word puzzle mobile game. An administered questionnaire was administered to 120 ESL students as part of a mixed-methods approach. A semi-structured interview with 10 ESL students was also conducted. The data of the investigation revealed that few pupils are familiar with the Languinis word game. Nonetheless, the finding also revealed that the students enjoyed using the mobile game application to improve their vocabulary, which they then utilised in their spoken interactions. As a result, their Willingness to Communicate (WTC) in English has improved. |
first_indexed | 2024-03-06T03:21:51Z |
format | Article |
id | ums.eprints-34762 |
institution | Universiti Malaysia Sabah |
language | English English |
last_indexed | 2024-03-06T03:21:51Z |
publishDate | 2022 |
publisher | Global Academic Excellence |
record_format | dspace |
spelling | ums.eprints-347622022-11-08T04:35:36Z https://eprints.ums.edu.my/id/eprint/34762/ Integrating mobile game application in enhancing students' willingness to communicate in English Anna Lynn Abu Bakar Irma Wani Othman Nadiawati Mahmood Mohammad Aqmal Hafidz Musa PE1001-1693 Modern English QA76.75-76.765 Computer software English is an important communication medium for Malaysians, particularly in higher education and business. As a result, substantial effort has been invested in producing students who can communicate effectively in a variety of social and professional settings. It is believed that, as a result of the new learning standard, mobile game applications offer a greater opportunity to enhance language learning, particularly English, for Gen-Z students. One of the mobile gaming applications utilised for this study was Languinis, an original, free word puzzle mobile game. An administered questionnaire was administered to 120 ESL students as part of a mixed-methods approach. A semi-structured interview with 10 ESL students was also conducted. The data of the investigation revealed that few pupils are familiar with the Languinis word game. Nonetheless, the finding also revealed that the students enjoyed using the mobile game application to improve their vocabulary, which they then utilised in their spoken interactions. As a result, their Willingness to Communicate (WTC) in English has improved. Global Academic Excellence 2022-09 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/34762/3/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/34762/2/FULLTEXT.pdf Anna Lynn Abu Bakar and Irma Wani Othman and Nadiawati Mahmood and Mohammad Aqmal Hafidz Musa (2022) Integrating mobile game application in enhancing students' willingness to communicate in English. International Journal of Education, Psychology and Counselling (IJEPC), 7. pp. 793-801. ISSN 0128-164X https://www.researchgate.net/publication/364492602_INTERNATIONAL_JOURNAL_OF_EDUCATION_PSYCHOLOGY_AND_COUNSELLING_IJEPC_INTEGRATING_MOBILE_GAME_APPLICATION_IN_ENHANCING_STUDENTS%27_WILLINGNESS_TO_COMMUNICATE_IN_ENGLISH https://doi.org/10.35631/IJEPC.747058 https://doi.org/10.35631/IJEPC.747058 |
spellingShingle | PE1001-1693 Modern English QA76.75-76.765 Computer software Anna Lynn Abu Bakar Irma Wani Othman Nadiawati Mahmood Mohammad Aqmal Hafidz Musa Integrating mobile game application in enhancing students' willingness to communicate in English |
title | Integrating mobile game application in enhancing students' willingness to communicate in English |
title_full | Integrating mobile game application in enhancing students' willingness to communicate in English |
title_fullStr | Integrating mobile game application in enhancing students' willingness to communicate in English |
title_full_unstemmed | Integrating mobile game application in enhancing students' willingness to communicate in English |
title_short | Integrating mobile game application in enhancing students' willingness to communicate in English |
title_sort | integrating mobile game application in enhancing students willingness to communicate in english |
topic | PE1001-1693 Modern English QA76.75-76.765 Computer software |
url | https://eprints.ums.edu.my/id/eprint/34762/3/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/34762/2/FULLTEXT.pdf |
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