A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am

The risk of earthquake disasters has caused many countries to conduct studies to develop a common strategy to deal with the disaster in order to save lives and property. It is important for all parties to be better prepared for future hazards, learning from past events which must be identified, shar...

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Main Authors: Zulfhikar Rabe, Soon Singh Bikar Singh, Muralindran Mariappan
Format: Article
Language:English
English
Published: UKM Press 2022
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/36775/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/36775/2/FULLTEXT.pdf
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author Zulfhikar Rabe
Soon Singh Bikar Singh
Muralindran Mariappan
author_facet Zulfhikar Rabe
Soon Singh Bikar Singh
Muralindran Mariappan
author_sort Zulfhikar Rabe
collection UMS
description The risk of earthquake disasters has caused many countries to conduct studies to develop a common strategy to deal with the disaster in order to save lives and property. It is important for all parties to be better prepared for future hazards, learning from past events which must be identified, shared and applied. This situation shows that there is a need for an earthquake education, especially for school students because they are a group that is very vulnerable to the risk of earthquake disasters at school. In this context, a deep understanding of earthquakes and readiness is an important element in the context of earthquake education. Therefore, various strategies, approaches and methods have been proposed based on 21st century technology. Learning methods based on robot games are among the methods that are able to teach students about earthquakes more effectively. Thus, this article aims to presents a conceptual framework for evaluating the effectiveness of a robotic game module on conceptual understanding and earthquake readiness among school students, based on a comprehensive review of relevant literature and theories. This study indicate that students' understanding of earthquakes and their readiness are less than satisfactory. Hence, this study is further to fill the research gaps and add a new field of knowledge through the formation of the conceptual framework in order to teach and help in preparing students that is earthquake literate
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spelling ums.eprints-367752023-09-14T01:32:37Z https://eprints.ums.edu.my/id/eprint/36775/ A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am Zulfhikar Rabe Soon Singh Bikar Singh Muralindran Mariappan QH1-(199.5) General Including nature conservation, geographical distribution The risk of earthquake disasters has caused many countries to conduct studies to develop a common strategy to deal with the disaster in order to save lives and property. It is important for all parties to be better prepared for future hazards, learning from past events which must be identified, shared and applied. This situation shows that there is a need for an earthquake education, especially for school students because they are a group that is very vulnerable to the risk of earthquake disasters at school. In this context, a deep understanding of earthquakes and readiness is an important element in the context of earthquake education. Therefore, various strategies, approaches and methods have been proposed based on 21st century technology. Learning methods based on robot games are among the methods that are able to teach students about earthquakes more effectively. Thus, this article aims to presents a conceptual framework for evaluating the effectiveness of a robotic game module on conceptual understanding and earthquake readiness among school students, based on a comprehensive review of relevant literature and theories. This study indicate that students' understanding of earthquakes and their readiness are less than satisfactory. Hence, this study is further to fill the research gaps and add a new field of knowledge through the formation of the conceptual framework in order to teach and help in preparing students that is earthquake literate UKM Press 2022-10-12 Article NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/36775/1/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/36775/2/FULLTEXT.pdf Zulfhikar Rabe and Soon Singh Bikar Singh and Muralindran Mariappan (2022) A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am. e-Bangi: Journal of Social Sciences & Humanities, 19. pp. 86-97. https://doi.org/10.17576/ebangi.2022.1907.07
spellingShingle QH1-(199.5) General Including nature conservation, geographical distribution
Zulfhikar Rabe
Soon Singh Bikar Singh
Muralindran Mariappan
A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am
title A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am
title_full A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am
title_fullStr A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am
title_full_unstemmed A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am
title_short A framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am
title_sort framework for assessing the effectiveness of robotic game module on conceptual understanding and earthquake readiness am
topic QH1-(199.5) General Including nature conservation, geographical distribution
url https://eprints.ums.edu.my/id/eprint/36775/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/36775/2/FULLTEXT.pdf
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