Identifying elements of gamification for reading Music notation in music education
vations related to learning music notation through audio-visual media of music notation using gamification make teaching and learning more interesting. Also, it may help improve musical notation reading. Failure to master the ability to read musical notation is the main reason most students are not...
Main Authors: | , , |
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Format: | Proceedings |
Language: | English English |
Published: |
IEEE Xplore
2022
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Subjects: | |
Online Access: | https://eprints.ums.edu.my/id/eprint/41666/1/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/41666/2/FULL%20TEXT.pdf |
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author | Jessellah Samat Aslina Baharum Christina Andin |
author_facet | Jessellah Samat Aslina Baharum Christina Andin |
author_sort | Jessellah Samat |
collection | UMS |
description | vations related to learning music notation through audio-visual media of music notation using gamification make teaching and learning more interesting. Also, it may help improve musical notation reading. Failure to master the ability to read musical notation is the main reason most students are not interested in learning to read musical notation. Therefore, to attract the interest of notation reading in Music Education, there must be a method to overcome the problem. Improving the reading of musical notation requires various exercises by utilizing learning media. One of the exercises that can be used in learning is sight reading. Sight reading is not just conventional teaching and learning, in which the teacher explains orally, and the student memorizes the position of the musical notation on the beam. However, it utilizes the learning media that is the use of gamification because it is a method and way to increase the motivation and involvement of students in teaching and learning. This study will discuss the first phase implemented to identify gamification elements. A systematic review based on the prism model was used as the method. Results show that there are 40 gamification elements identified. Thus, using identified elements may boost students' engagement in music education. |
first_indexed | 2024-12-09T00:53:12Z |
format | Proceedings |
id | ums.eprints-41666 |
institution | Universiti Malaysia Sabah |
language | English English |
last_indexed | 2024-12-09T00:53:12Z |
publishDate | 2022 |
publisher | IEEE Xplore |
record_format | dspace |
spelling | ums.eprints-416662024-10-29T04:28:42Z https://eprints.ums.edu.my/id/eprint/41666/ Identifying elements of gamification for reading Music notation in music education Jessellah Samat Aslina Baharum Christina Andin LB5-3640 Theory and practice of education M5-1480 Instrumental music vations related to learning music notation through audio-visual media of music notation using gamification make teaching and learning more interesting. Also, it may help improve musical notation reading. Failure to master the ability to read musical notation is the main reason most students are not interested in learning to read musical notation. Therefore, to attract the interest of notation reading in Music Education, there must be a method to overcome the problem. Improving the reading of musical notation requires various exercises by utilizing learning media. One of the exercises that can be used in learning is sight reading. Sight reading is not just conventional teaching and learning, in which the teacher explains orally, and the student memorizes the position of the musical notation on the beam. However, it utilizes the learning media that is the use of gamification because it is a method and way to increase the motivation and involvement of students in teaching and learning. This study will discuss the first phase implemented to identify gamification elements. A systematic review based on the prism model was used as the method. Results show that there are 40 gamification elements identified. Thus, using identified elements may boost students' engagement in music education. IEEE Xplore 2022 Proceedings PeerReviewed text en https://eprints.ums.edu.my/id/eprint/41666/1/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/41666/2/FULL%20TEXT.pdf Jessellah Samat and Aslina Baharum and Christina Andin (2022) Identifying elements of gamification for reading Music notation in music education. https://ieeexplore.ieee.org/document/9952727 |
spellingShingle | LB5-3640 Theory and practice of education M5-1480 Instrumental music Jessellah Samat Aslina Baharum Christina Andin Identifying elements of gamification for reading Music notation in music education |
title | Identifying elements of gamification for reading Music notation in music education |
title_full | Identifying elements of gamification for reading Music notation in music education |
title_fullStr | Identifying elements of gamification for reading Music notation in music education |
title_full_unstemmed | Identifying elements of gamification for reading Music notation in music education |
title_short | Identifying elements of gamification for reading Music notation in music education |
title_sort | identifying elements of gamification for reading music notation in music education |
topic | LB5-3640 Theory and practice of education M5-1480 Instrumental music |
url | https://eprints.ums.edu.my/id/eprint/41666/1/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/41666/2/FULL%20TEXT.pdf |
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