Detraction in game immersion experiences in social tabletop role-playing games

Previous attempts to test and measure immersion cognition in social gaming has resulted in mixed results, especially in non-digital social games such as table-top role-playing games (TRPGs). This study seeks to instead investigate the problems of social-immersion in TRPGs through detraction elements...

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Main Authors: Wan Jaafar, Wan Munira, Tai, Liang Kwang
Format: Article
Published: Faculty of Human Ecology, Universiti Putra Malaysia 2022
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author Wan Jaafar, Wan Munira
Tai, Liang Kwang
author_facet Wan Jaafar, Wan Munira
Tai, Liang Kwang
author_sort Wan Jaafar, Wan Munira
collection UPM
description Previous attempts to test and measure immersion cognition in social gaming has resulted in mixed results, especially in non-digital social games such as table-top role-playing games (TRPGs). This study seeks to instead investigate the problems of social-immersion in TRPGs through detraction elements and counter-immersive gaming experiences. A thematic analysis amongst focus group discussions amongst TRPG gamers from the Klang Valley region is conducted to investigate the detraction phenomenon. Several key game design topics and behaviours related to the detraction experience have been identified. This study findings suggest detraction as a correlational factor to the overall social-immersive experiences in TRPGs and recommends further research around the subject matter.
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institution Universiti Putra Malaysia
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spelling upm.eprints-1009422023-07-13T08:45:07Z http://psasir.upm.edu.my/id/eprint/100942/ Detraction in game immersion experiences in social tabletop role-playing games Wan Jaafar, Wan Munira Tai, Liang Kwang Previous attempts to test and measure immersion cognition in social gaming has resulted in mixed results, especially in non-digital social games such as table-top role-playing games (TRPGs). This study seeks to instead investigate the problems of social-immersion in TRPGs through detraction elements and counter-immersive gaming experiences. A thematic analysis amongst focus group discussions amongst TRPG gamers from the Klang Valley region is conducted to investigate the detraction phenomenon. Several key game design topics and behaviours related to the detraction experience have been identified. This study findings suggest detraction as a correlational factor to the overall social-immersive experiences in TRPGs and recommends further research around the subject matter. Faculty of Human Ecology, Universiti Putra Malaysia 2022 Article PeerReviewed Wan Jaafar, Wan Munira and Tai, Liang Kwang (2022) Detraction in game immersion experiences in social tabletop role-playing games. Malaysian Journal of Human Ecology (MJHE), 3. 74 - 86. ISSN 2773-4951 https://eco1.upm.edu.my/malaysian_journal_of_human_ecology_mjhe-3740
spellingShingle Wan Jaafar, Wan Munira
Tai, Liang Kwang
Detraction in game immersion experiences in social tabletop role-playing games
title Detraction in game immersion experiences in social tabletop role-playing games
title_full Detraction in game immersion experiences in social tabletop role-playing games
title_fullStr Detraction in game immersion experiences in social tabletop role-playing games
title_full_unstemmed Detraction in game immersion experiences in social tabletop role-playing games
title_short Detraction in game immersion experiences in social tabletop role-playing games
title_sort detraction in game immersion experiences in social tabletop role playing games
work_keys_str_mv AT wanjaafarwanmunira detractioningameimmersionexperiencesinsocialtabletoproleplayinggames
AT tailiangkwang detractioningameimmersionexperiencesinsocialtabletoproleplayinggames