The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer

In this media-rich era, digital entertainment in the form of video games has a major impact on our social interaction and productivity in a borderless social mode. As a result, in order to comprehend the research progress of video game, CiteSpace and VOSviewer were used for scientometrics and knowle...

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Main Authors: Zhao, Fan, Alsagoff, Syed Agil, Abdullah, Karmilah, Wu, Xuanyi
Format: Article
Published: Redfame Publishing 2023
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author Zhao, Fan
Alsagoff, Syed Agil
Abdullah, Karmilah
Wu, Xuanyi
author_facet Zhao, Fan
Alsagoff, Syed Agil
Abdullah, Karmilah
Wu, Xuanyi
author_sort Zhao, Fan
collection UPM
description In this media-rich era, digital entertainment in the form of video games has a major impact on our social interaction and productivity in a borderless social mode. As a result, in order to comprehend the research progress of video game, CiteSpace and VOSviewer were used for scientometrics and knowledge mapping in this study. It displays the state of development, fundamental structure, and frontier areas of video game social communication. The mapping is based on 448 publications collected through Web of Science core database searches. The findings indicate that (1) video game social research has gained increasing attention over the last 23 years, with a curvilinear growth in annual publications, but a core authorship group has yet to materialize, and the United States institutions dominate the number of publications on this topic. (2) Gaming behaviors, gender studies, media effects, and gaming experiences have emerged as the four main hotspots of research in this field under the keyword co-occurrence and clustering analyses. (3) Research in this area has traditionally concentrated on violent, addictive, and other problematic gaming behaviors. The findings of this study forecast future trends in the study of video game social communication and provide the groundwork for more in-depth research.
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institution Universiti Putra Malaysia
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spelling upm.eprints-1089632024-05-27T01:22:07Z http://psasir.upm.edu.my/id/eprint/108963/ The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer Zhao, Fan Alsagoff, Syed Agil Abdullah, Karmilah Wu, Xuanyi In this media-rich era, digital entertainment in the form of video games has a major impact on our social interaction and productivity in a borderless social mode. As a result, in order to comprehend the research progress of video game, CiteSpace and VOSviewer were used for scientometrics and knowledge mapping in this study. It displays the state of development, fundamental structure, and frontier areas of video game social communication. The mapping is based on 448 publications collected through Web of Science core database searches. The findings indicate that (1) video game social research has gained increasing attention over the last 23 years, with a curvilinear growth in annual publications, but a core authorship group has yet to materialize, and the United States institutions dominate the number of publications on this topic. (2) Gaming behaviors, gender studies, media effects, and gaming experiences have emerged as the four main hotspots of research in this field under the keyword co-occurrence and clustering analyses. (3) Research in this area has traditionally concentrated on violent, addictive, and other problematic gaming behaviors. The findings of this study forecast future trends in the study of video game social communication and provide the groundwork for more in-depth research. Redfame Publishing 2023-10-29 Article PeerReviewed Zhao, Fan and Alsagoff, Syed Agil and Abdullah, Karmilah and Wu, Xuanyi (2023) The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer. Studies in Media and Communication, 11 (7). pp. 328-343. ISSN 2325-8071; ESSN: 2325-808X https://redfame.com/journal/index.php/smc/article/view/6423 10.11114/smc.v11i7.6423
spellingShingle Zhao, Fan
Alsagoff, Syed Agil
Abdullah, Karmilah
Wu, Xuanyi
The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer
title The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer
title_full The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer
title_fullStr The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer
title_full_unstemmed The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer
title_short The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer
title_sort dynamics and frontiers of video game social research in communication studies a scientometrics analysis based on citespace and vosviewer
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