The mobile augmented reality application for improving learning of electronic component module in TVET

Teens and young adults may get training in anything from the basics to advanced skills in various workplace and academic settings at Technical and Vocational Education Training and Education (TVET) institutions. Some aspects of teaching and learning in TVET cannot be articulated clearly...

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Main Authors: Muthu, Nalienaa, Abdul Aziz, Faieza, Abdullah, Lili Nurliyana, Omar, Muhd Khaizer, Mustaqim Nazar, Muhammad Amir
Format: Article
Language:English
Published: Universiti Malaysia Pahang Publishing 2023
Online Access:http://psasir.upm.edu.my/id/eprint/109535/1/43259.pdf
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author Muthu, Nalienaa
Abdul Aziz, Faieza
Abdullah, Lili Nurliyana
Omar, Muhd Khaizer
Mustaqim Nazar, Muhammad Amir
author_facet Muthu, Nalienaa
Abdul Aziz, Faieza
Abdullah, Lili Nurliyana
Omar, Muhd Khaizer
Mustaqim Nazar, Muhammad Amir
author_sort Muthu, Nalienaa
collection UPM
description Teens and young adults may get training in anything from the basics to advanced skills in various workplace and academic settings at Technical and Vocational Education Training and Education (TVET) institutions. Some aspects of teaching and learning in TVET cannot be articulated clearly, and trainees cannot perceive how things fit together. The study was conducted to determine the optimal platform to develop mobile Augmented Reality applications for TVET trainees and, to assess the TVET trainee’s readiness for AR-based mobile application training deployment. An online questionnaire was sent to trainees at Industrial Training Institute in Malaysia via the online system. A marker-based Augmented Reality application was created for the Basic Electronic Components module utilizing Unity software, the Vuforia engine, and C# script. Finally, the trainees were allowed to test the generated application. The trainees were interviewed to obtain data on their responses. The results indicate that 83% of the TVET trainees own and use android as the application platform. The results of the pre-test and post-tests used to gauge the success of the Augmented Reality application show that its usage in the sub-learning module significantly improved memory recalls for the TVET trainees. The outcomes showed that the Augmented Reality application suited the participants' learning needs and improved the effectiveness of their learning. The result from this project will serve as a pre-test for determining the most suitable platform to deploy the Augmented Reality application to be developed in the future.
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spelling upm.eprints-1095352024-12-17T02:59:10Z http://psasir.upm.edu.my/id/eprint/109535/ The mobile augmented reality application for improving learning of electronic component module in TVET Muthu, Nalienaa Abdul Aziz, Faieza Abdullah, Lili Nurliyana Omar, Muhd Khaizer Mustaqim Nazar, Muhammad Amir Teens and young adults may get training in anything from the basics to advanced skills in various workplace and academic settings at Technical and Vocational Education Training and Education (TVET) institutions. Some aspects of teaching and learning in TVET cannot be articulated clearly, and trainees cannot perceive how things fit together. The study was conducted to determine the optimal platform to develop mobile Augmented Reality applications for TVET trainees and, to assess the TVET trainee’s readiness for AR-based mobile application training deployment. An online questionnaire was sent to trainees at Industrial Training Institute in Malaysia via the online system. A marker-based Augmented Reality application was created for the Basic Electronic Components module utilizing Unity software, the Vuforia engine, and C# script. Finally, the trainees were allowed to test the generated application. The trainees were interviewed to obtain data on their responses. The results indicate that 83% of the TVET trainees own and use android as the application platform. The results of the pre-test and post-tests used to gauge the success of the Augmented Reality application show that its usage in the sub-learning module significantly improved memory recalls for the TVET trainees. The outcomes showed that the Augmented Reality application suited the participants' learning needs and improved the effectiveness of their learning. The result from this project will serve as a pre-test for determining the most suitable platform to deploy the Augmented Reality application to be developed in the future. Universiti Malaysia Pahang Publishing 2023-07-20 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/109535/1/43259.pdf Muthu, Nalienaa and Abdul Aziz, Faieza and Abdullah, Lili Nurliyana and Omar, Muhd Khaizer and Mustaqim Nazar, Muhammad Amir (2023) The mobile augmented reality application for improving learning of electronic component module in TVET. International Journal of Software Engineering and Computer Systems, 9 (2). pp. 82-92. ISSN 2289-8522; eISSN: 2180-0650 https://journal.ump.edu.my/ijsecs/article/view/9223/2932 10.15282/ijsecs.9.2.2023.2.0113
spellingShingle Muthu, Nalienaa
Abdul Aziz, Faieza
Abdullah, Lili Nurliyana
Omar, Muhd Khaizer
Mustaqim Nazar, Muhammad Amir
The mobile augmented reality application for improving learning of electronic component module in TVET
title The mobile augmented reality application for improving learning of electronic component module in TVET
title_full The mobile augmented reality application for improving learning of electronic component module in TVET
title_fullStr The mobile augmented reality application for improving learning of electronic component module in TVET
title_full_unstemmed The mobile augmented reality application for improving learning of electronic component module in TVET
title_short The mobile augmented reality application for improving learning of electronic component module in TVET
title_sort mobile augmented reality application for improving learning of electronic component module in tvet
url http://psasir.upm.edu.my/id/eprint/109535/1/43259.pdf
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