A case study on metacognitive strategies in an engaging multimedia experience
Knowing strategies on how children think when playing computer games could help educationalist design educational game courseware that engages children to learn. This paper will look at how the children use strategies or lack of it in their thinking to overcome problems when interacting with an en...
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Format: | Conference or Workshop Item |
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WSEAS Press
2008
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_version_ | 1796968272354082816 |
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author | Sheik Said, Normahdiah Rahman, Saemah Mohd Yassin, Siti Fatimah |
author_facet | Sheik Said, Normahdiah Rahman, Saemah Mohd Yassin, Siti Fatimah |
author_sort | Sheik Said, Normahdiah |
collection | UPM |
description | Knowing strategies on how children think when playing computer games could help educationalist design
educational game courseware that engages children to learn. This paper will look at how the children use strategies or
lack of it in their thinking to overcome problems when interacting with an engaging multimedia application, The Sims.The Sims, an Edutainment Multimedia CD, was used to discover more about engagement under varying interactive
conditions and experiments after the features of what children want in a multimedia design for them were found in this application. A theoretical model “An Engaging Multimedia Design Model” [1] renamed, after an extended research,The NEMD Model (Norma™ Engagement Multimedia Design Model) [3] was developed from this study using this
application as the vehicle. This paper is a result of revisiting the recorded engaging experience the children
encountered whilst doing the experiments to design, test, redesign and retest till the model gets its present form. A
number of metacognitive strategies were sighted in this game play. Relating their thinking to metacognitive strategies will help us design better educational multimedia game courseware for children. |
first_indexed | 2024-03-06T07:26:01Z |
format | Conference or Workshop Item |
id | upm.eprints-12655 |
institution | Universiti Putra Malaysia |
last_indexed | 2024-03-06T07:26:01Z |
publishDate | 2008 |
publisher | WSEAS Press |
record_format | dspace |
spelling | upm.eprints-126552018-07-26T08:31:42Z http://psasir.upm.edu.my/id/eprint/12655/ A case study on metacognitive strategies in an engaging multimedia experience Sheik Said, Normahdiah Rahman, Saemah Mohd Yassin, Siti Fatimah Knowing strategies on how children think when playing computer games could help educationalist design educational game courseware that engages children to learn. This paper will look at how the children use strategies or lack of it in their thinking to overcome problems when interacting with an engaging multimedia application, The Sims.The Sims, an Edutainment Multimedia CD, was used to discover more about engagement under varying interactive conditions and experiments after the features of what children want in a multimedia design for them were found in this application. A theoretical model “An Engaging Multimedia Design Model” [1] renamed, after an extended research,The NEMD Model (Norma™ Engagement Multimedia Design Model) [3] was developed from this study using this application as the vehicle. This paper is a result of revisiting the recorded engaging experience the children encountered whilst doing the experiments to design, test, redesign and retest till the model gets its present form. A number of metacognitive strategies were sighted in this game play. Relating their thinking to metacognitive strategies will help us design better educational multimedia game courseware for children. WSEAS Press 2008 Conference or Workshop Item PeerReviewed Sheik Said, Normahdiah and Rahman, Saemah and Mohd Yassin, Siti Fatimah (2008) A case study on metacognitive strategies in an engaging multimedia experience. In: WSEAS International Conference on Education and Educational Technology (EDU'08), 21-23 Nov. 2008, Venice, Italy. (pp. 224-230). |
spellingShingle | Sheik Said, Normahdiah Rahman, Saemah Mohd Yassin, Siti Fatimah A case study on metacognitive strategies in an engaging multimedia experience |
title | A case study on metacognitive strategies in an engaging multimedia experience |
title_full | A case study on metacognitive strategies in an engaging multimedia experience |
title_fullStr | A case study on metacognitive strategies in an engaging multimedia experience |
title_full_unstemmed | A case study on metacognitive strategies in an engaging multimedia experience |
title_short | A case study on metacognitive strategies in an engaging multimedia experience |
title_sort | case study on metacognitive strategies in an engaging multimedia experience |
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