Improving creativeness of computer games produced by students through appreciative learning approach

Both computer games development and appreciative learning approach are still in their early evolutions at educational setting. By ignoring the educational power of computer games development and appreciative learning approach, educationist could risk losing a valuable tool and pedagogical strategy....

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Main Authors: Wan Ali, Wan Zah, Eow, Yee Leng, Mahmud, Rosnaini, Baki, Roselan
Format: Conference or Workshop Item
Language:English
Published: 2011
Subjects:
Online Access:http://psasir.upm.edu.my/id/eprint/18477/1/ID%2018477.pdf
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author Wan Ali, Wan Zah
Eow, Yee Leng
Mahmud, Rosnaini
Baki, Roselan
author_facet Wan Ali, Wan Zah
Eow, Yee Leng
Mahmud, Rosnaini
Baki, Roselan
author_sort Wan Ali, Wan Zah
collection UPM
description Both computer games development and appreciative learning approach are still in their early evolutions at educational setting. By ignoring the educational power of computer games development and appreciative learning approach, educationist could risk losing a valuable tool and pedagogical strategy. Therefore, this study attempted to investigate the effectiveness of appreciative learning approach and computer games development combination in enhancing students creativity in terms of the products produced. The study applied randomised subjects, with control group experimental design and involved 69 Malaysian from one (grade seven) student, aged 13-14 year-old. Computer Game Assessment Inventory (COMGAIN) was created specifically to assess the product's creativity in terms of the computer games produced by students. It generated a Cronbach's Alpha value .726. It was found students in treatment group exhibited a mean score of 6.62, which was significantly higher at .05 level of significance compared to the mean score 5.35 exhibited by the control group. Therefore, computer games development and appreciative learning approach combination offers a great opportunity for improving the creativeness of computer games produced by students. Nevertheless, computer games produced by students have more rooms for improvements.
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spelling upm.eprints-184772016-07-21T08:47:26Z http://psasir.upm.edu.my/id/eprint/18477/ Improving creativeness of computer games produced by students through appreciative learning approach Wan Ali, Wan Zah Eow, Yee Leng Mahmud, Rosnaini Baki, Roselan Both computer games development and appreciative learning approach are still in their early evolutions at educational setting. By ignoring the educational power of computer games development and appreciative learning approach, educationist could risk losing a valuable tool and pedagogical strategy. Therefore, this study attempted to investigate the effectiveness of appreciative learning approach and computer games development combination in enhancing students creativity in terms of the products produced. The study applied randomised subjects, with control group experimental design and involved 69 Malaysian from one (grade seven) student, aged 13-14 year-old. Computer Game Assessment Inventory (COMGAIN) was created specifically to assess the product's creativity in terms of the computer games produced by students. It generated a Cronbach's Alpha value .726. It was found students in treatment group exhibited a mean score of 6.62, which was significantly higher at .05 level of significance compared to the mean score 5.35 exhibited by the control group. Therefore, computer games development and appreciative learning approach combination offers a great opportunity for improving the creativeness of computer games produced by students. Nevertheless, computer games produced by students have more rooms for improvements. 2011-05 Conference or Workshop Item NonPeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/18477/1/ID%2018477.pdf Wan Ali, Wan Zah and Eow, Yee Leng and Mahmud, Rosnaini and Baki, Roselan (2011) Improving creativeness of computer games produced by students through appreciative learning approach. In: International Educational Technology Conference 2011 (IETC 2011), 25-27 May 2011, Istanbul, Turkey. . Computer games Computer games - Design - Social aspects
spellingShingle Computer games
Computer games - Design - Social aspects
Wan Ali, Wan Zah
Eow, Yee Leng
Mahmud, Rosnaini
Baki, Roselan
Improving creativeness of computer games produced by students through appreciative learning approach
title Improving creativeness of computer games produced by students through appreciative learning approach
title_full Improving creativeness of computer games produced by students through appreciative learning approach
title_fullStr Improving creativeness of computer games produced by students through appreciative learning approach
title_full_unstemmed Improving creativeness of computer games produced by students through appreciative learning approach
title_short Improving creativeness of computer games produced by students through appreciative learning approach
title_sort improving creativeness of computer games produced by students through appreciative learning approach
topic Computer games
Computer games - Design - Social aspects
url http://psasir.upm.edu.my/id/eprint/18477/1/ID%2018477.pdf
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