The Mystery Microbes
Learning is supposed to be fun. Learning happens when learners are engaged and interested. The Mystery Microbes are designed to develop interest and critical thinking of players by solving the mysteries in the game. Clues can be discovered and solved through augmented reality. The Mystery Microbes a...
Main Authors: | , , , , , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
2016
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Online Access: | http://psasir.upm.edu.my/id/eprint/57990/1/25-12.pdf |
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author | Yusoff, Durratul Fatini Krishnan, Sivasni Fuzhi, Fareeza Nabiela Lokman, Nur Fazzera Shamsaddin, Erfiana Saad, Wan Zuhainis |
author_facet | Yusoff, Durratul Fatini Krishnan, Sivasni Fuzhi, Fareeza Nabiela Lokman, Nur Fazzera Shamsaddin, Erfiana Saad, Wan Zuhainis |
author_sort | Yusoff, Durratul Fatini |
collection | UPM |
description | Learning is supposed to be fun. Learning happens when learners are engaged and interested. The Mystery Microbes are designed to develop interest and critical thinking of players by solving the mysteries in the game. Clues can be discovered and solved through augmented reality. The Mystery Microbes able to produce self-directed learners through this experiential and innovative learning. |
first_indexed | 2024-03-06T09:31:03Z |
format | Conference or Workshop Item |
id | upm.eprints-57990 |
institution | Universiti Putra Malaysia |
language | English |
last_indexed | 2024-03-06T09:31:03Z |
publishDate | 2016 |
publisher | UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia |
record_format | dspace |
spelling | upm.eprints-579902017-11-02T02:50:56Z http://psasir.upm.edu.my/id/eprint/57990/ The Mystery Microbes Yusoff, Durratul Fatini Krishnan, Sivasni Fuzhi, Fareeza Nabiela Lokman, Nur Fazzera Shamsaddin, Erfiana Saad, Wan Zuhainis Learning is supposed to be fun. Learning happens when learners are engaged and interested. The Mystery Microbes are designed to develop interest and critical thinking of players by solving the mysteries in the game. Clues can be discovered and solved through augmented reality. The Mystery Microbes able to produce self-directed learners through this experiential and innovative learning. UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016 Conference or Workshop Item PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/57990/1/25-12.pdf Yusoff, Durratul Fatini and Krishnan, Sivasni and Fuzhi, Fareeza Nabiela and Lokman, Nur Fazzera and Shamsaddin, Erfiana and Saad, Wan Zuhainis (2016) The Mystery Microbes. In: International University Carnival on e-Learning (IUCEL2016), 20-21 Sept. 2016, Universiti Teknologi Malaysia. (pp. 326-327). |
spellingShingle | Yusoff, Durratul Fatini Krishnan, Sivasni Fuzhi, Fareeza Nabiela Lokman, Nur Fazzera Shamsaddin, Erfiana Saad, Wan Zuhainis The Mystery Microbes |
title | The Mystery Microbes |
title_full | The Mystery Microbes |
title_fullStr | The Mystery Microbes |
title_full_unstemmed | The Mystery Microbes |
title_short | The Mystery Microbes |
title_sort | mystery microbes |
url | http://psasir.upm.edu.my/id/eprint/57990/1/25-12.pdf |
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