The Mystery Microbes

Learning is supposed to be fun. Learning happens when learners are engaged and interested. The Mystery Microbes are designed to develop interest and critical thinking of players by solving the mysteries in the game. Clues can be discovered and solved through augmented reality. The Mystery Microbes a...

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Main Authors: Yusoff, Durratul Fatini, Krishnan, Sivasni, Fuzhi, Fareeza Nabiela, Lokman, Nur Fazzera, Shamsaddin, Erfiana, Saad, Wan Zuhainis
Format: Conference or Workshop Item
Language:English
Published: UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016
Online Access:http://psasir.upm.edu.my/id/eprint/57990/1/25-12.pdf
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author Yusoff, Durratul Fatini
Krishnan, Sivasni
Fuzhi, Fareeza Nabiela
Lokman, Nur Fazzera
Shamsaddin, Erfiana
Saad, Wan Zuhainis
author_facet Yusoff, Durratul Fatini
Krishnan, Sivasni
Fuzhi, Fareeza Nabiela
Lokman, Nur Fazzera
Shamsaddin, Erfiana
Saad, Wan Zuhainis
author_sort Yusoff, Durratul Fatini
collection UPM
description Learning is supposed to be fun. Learning happens when learners are engaged and interested. The Mystery Microbes are designed to develop interest and critical thinking of players by solving the mysteries in the game. Clues can be discovered and solved through augmented reality. The Mystery Microbes able to produce self-directed learners through this experiential and innovative learning.
first_indexed 2024-03-06T09:31:03Z
format Conference or Workshop Item
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institution Universiti Putra Malaysia
language English
last_indexed 2024-03-06T09:31:03Z
publishDate 2016
publisher UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
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spelling upm.eprints-579902017-11-02T02:50:56Z http://psasir.upm.edu.my/id/eprint/57990/ The Mystery Microbes Yusoff, Durratul Fatini Krishnan, Sivasni Fuzhi, Fareeza Nabiela Lokman, Nur Fazzera Shamsaddin, Erfiana Saad, Wan Zuhainis Learning is supposed to be fun. Learning happens when learners are engaged and interested. The Mystery Microbes are designed to develop interest and critical thinking of players by solving the mysteries in the game. Clues can be discovered and solved through augmented reality. The Mystery Microbes able to produce self-directed learners through this experiential and innovative learning. UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016 Conference or Workshop Item PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/57990/1/25-12.pdf Yusoff, Durratul Fatini and Krishnan, Sivasni and Fuzhi, Fareeza Nabiela and Lokman, Nur Fazzera and Shamsaddin, Erfiana and Saad, Wan Zuhainis (2016) The Mystery Microbes. In: International University Carnival on e-Learning (IUCEL2016), 20-21 Sept. 2016, Universiti Teknologi Malaysia. (pp. 326-327).
spellingShingle Yusoff, Durratul Fatini
Krishnan, Sivasni
Fuzhi, Fareeza Nabiela
Lokman, Nur Fazzera
Shamsaddin, Erfiana
Saad, Wan Zuhainis
The Mystery Microbes
title The Mystery Microbes
title_full The Mystery Microbes
title_fullStr The Mystery Microbes
title_full_unstemmed The Mystery Microbes
title_short The Mystery Microbes
title_sort mystery microbes
url http://psasir.upm.edu.my/id/eprint/57990/1/25-12.pdf
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