Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering
Underground caves and their specific structures are important for geomorphological studies. This paper investigates the capabilities of a new modelling approach advanced for true-to-life three-dimensional (3D) reconstruction of cave with full resolution scan relative to 3D meshing. The cave was surv...
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Format: | Conference or Workshop Item |
Language: | English |
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Springer Nature Singapore
2017
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Online Access: | http://psasir.upm.edu.my/id/eprint/64624/1/Frontier%20in%20three-dimensional%20cave%20reconstruction%E2%80%943D%20meshing%20versus%20textured%20rendering.pdf |
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author | Idrees, Mohammed Oludare Pradhan, Biswajeet |
author_facet | Idrees, Mohammed Oludare Pradhan, Biswajeet |
author_sort | Idrees, Mohammed Oludare |
collection | UPM |
description | Underground caves and their specific structures are important for geomorphological studies. This paper investigates the capabilities of a new modelling approach advanced for true-to-life three-dimensional (3D) reconstruction of cave with full resolution scan relative to 3D meshing. The cave was surveyed using terrestrial laser scanner (TLS) to acquire high resolution scans. The data was processed to generate a 3D-mesh model and textured 3D model using sub-sampled points and full resolution scan respectively. Based on both point and solid surface representation, comparative analysis of the strengths and weaknesses of the two approaches were examined in terms of data processing efficiency, visualization, interactivity and geomorphological feature representation and identification. The result shows that full scan point representation offers advantage for dynamic visualization over the decimated xyz point data because of high density of points and availability of other surface information like point normal, intensity and height which can be visualized in colour scale. For the reconstructed surface, mesh model is better with respect to interactivity and morphometric but 3D rendering shows superiority in visual reality and identification of micro detail of features with high precision. Complementary use of the two will provide better understanding of the cave, its development and processes. |
first_indexed | 2024-03-06T09:47:20Z |
format | Conference or Workshop Item |
id | upm.eprints-64624 |
institution | Universiti Putra Malaysia |
language | English |
last_indexed | 2024-03-06T09:47:20Z |
publishDate | 2017 |
publisher | Springer Nature Singapore |
record_format | dspace |
spelling | upm.eprints-646242018-08-13T03:13:36Z http://psasir.upm.edu.my/id/eprint/64624/ Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering Idrees, Mohammed Oludare Pradhan, Biswajeet Underground caves and their specific structures are important for geomorphological studies. This paper investigates the capabilities of a new modelling approach advanced for true-to-life three-dimensional (3D) reconstruction of cave with full resolution scan relative to 3D meshing. The cave was surveyed using terrestrial laser scanner (TLS) to acquire high resolution scans. The data was processed to generate a 3D-mesh model and textured 3D model using sub-sampled points and full resolution scan respectively. Based on both point and solid surface representation, comparative analysis of the strengths and weaknesses of the two approaches were examined in terms of data processing efficiency, visualization, interactivity and geomorphological feature representation and identification. The result shows that full scan point representation offers advantage for dynamic visualization over the decimated xyz point data because of high density of points and availability of other surface information like point normal, intensity and height which can be visualized in colour scale. For the reconstructed surface, mesh model is better with respect to interactivity and morphometric but 3D rendering shows superiority in visual reality and identification of micro detail of features with high precision. Complementary use of the two will provide better understanding of the cave, its development and processes. Springer Nature Singapore 2017 Conference or Workshop Item PeerReviewed text en http://psasir.upm.edu.my/id/eprint/64624/1/Frontier%20in%20three-dimensional%20cave%20reconstruction%E2%80%943D%20meshing%20versus%20textured%20rendering.pdf Idrees, Mohammed Oludare and Pradhan, Biswajeet (2017) Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering. In: Global Civil Engineering Conference (GCEC 2017), 25-28 July 2017, Kuala Lumpur, Malaysia. (pp. 1029-1038). https://link.springer.com/chapter/10.1007/978-981-10-8016-6_72 10.1007/978-981-10-8016-6_72 |
spellingShingle | Idrees, Mohammed Oludare Pradhan, Biswajeet Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering |
title | Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering |
title_full | Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering |
title_fullStr | Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering |
title_full_unstemmed | Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering |
title_short | Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering |
title_sort | frontier in three dimensional cave reconstruction 3d meshing versus textured rendering |
url | http://psasir.upm.edu.my/id/eprint/64624/1/Frontier%20in%20three-dimensional%20cave%20reconstruction%E2%80%943D%20meshing%20versus%20textured%20rendering.pdf |
work_keys_str_mv | AT idreesmohammedoludare frontierinthreedimensionalcavereconstruction3dmeshingversustexturedrendering AT pradhanbiswajeet frontierinthreedimensionalcavereconstruction3dmeshingversustexturedrendering |