Embracing Cyberculture on Graphic Design

This paper is about exploring the concept of Cyberculture on graphic design. Today, people from the different background of age and culture are engaged in using personal computers, smartphones, and even digital cameras. They are known as the active media users. They are the new inventors of gra...

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Detalhes bibliográficos
Principais autores: Romainoor, Nurul Hanim, Abdullah, Sarena
Outros Autores: Dolah, Jasni
Formato: Book Section
Idioma:English
Publicado em: School of the Arts, Universiti Sains Malaysia 2016
Assuntos:
Acesso em linha:http://eprints.usm.my/30926/1/REKA_with_Nurul_Hanim.pdf
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author Romainoor, Nurul Hanim
Abdullah, Sarena
author2 Dolah, Jasni
author_facet Dolah, Jasni
Romainoor, Nurul Hanim
Abdullah, Sarena
author_sort Romainoor, Nurul Hanim
collection USM
description This paper is about exploring the concept of Cyberculture on graphic design. Today, people from the different background of age and culture are engaged in using personal computers, smartphones, and even digital cameras. They are known as the active media users. They are the new inventors of graphic design, digital images, animation and films in cyberspace. This study uses a thematic lens to describe writings on popular Cyberculture. The interesting part of this section is the construction of cyberpunk and cyborg that engaged in many popular Cyberculture writings. Two lenses derived from popular Cvberculture were assessed; one is cyberpunk and tv.o is the cyborg. These two lenses are the foundation for reviewing Cyberculture on graphic design and a reflection of graphic design involvement with the computer and the Internet are discussed. The finding on graphic design in the lens of Cyberpunk seen in design illustration of favourite comic characters.
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spelling usm.eprints-309262017-09-20T09:55:53Z http://eprints.usm.my/30926/ Embracing Cyberculture on Graphic Design Romainoor, Nurul Hanim Abdullah, Sarena NX1-820 Arts in general This paper is about exploring the concept of Cyberculture on graphic design. Today, people from the different background of age and culture are engaged in using personal computers, smartphones, and even digital cameras. They are known as the active media users. They are the new inventors of graphic design, digital images, animation and films in cyberspace. This study uses a thematic lens to describe writings on popular Cyberculture. The interesting part of this section is the construction of cyberpunk and cyborg that engaged in many popular Cyberculture writings. Two lenses derived from popular Cvberculture were assessed; one is cyberpunk and tv.o is the cyborg. These two lenses are the foundation for reviewing Cyberculture on graphic design and a reflection of graphic design involvement with the computer and the Internet are discussed. The finding on graphic design in the lens of Cyberpunk seen in design illustration of favourite comic characters. School of the Arts, Universiti Sains Malaysia Dolah, Jasni 2016 Book Section PeerReviewed application/pdf en http://eprints.usm.my/30926/1/REKA_with_Nurul_Hanim.pdf Romainoor, Nurul Hanim and Abdullah, Sarena (2016) Embracing Cyberculture on Graphic Design. In: Conference Proceeding: 2nd International Conference on Creative Media, Design & Technology (REKA2016). School of the Arts, Universiti Sains Malaysia, Pulau Pinang, pp. 376-386. ISBN 978-967-13104 1-0
spellingShingle NX1-820 Arts in general
Romainoor, Nurul Hanim
Abdullah, Sarena
Embracing Cyberculture on Graphic Design
title Embracing Cyberculture on Graphic Design
title_full Embracing Cyberculture on Graphic Design
title_fullStr Embracing Cyberculture on Graphic Design
title_full_unstemmed Embracing Cyberculture on Graphic Design
title_short Embracing Cyberculture on Graphic Design
title_sort embracing cyberculture on graphic design
topic NX1-820 Arts in general
url http://eprints.usm.my/30926/1/REKA_with_Nurul_Hanim.pdf
work_keys_str_mv AT romainoornurulhanim embracingcybercultureongraphicdesign
AT abdullahsarena embracingcybercultureongraphicdesign