Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom

This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspe...

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Bibliographic Details
Main Authors: Daud, Rosmawati Mohd, Jusoh, Juhari Sham
Other Authors: Kadir, Nadhrah A
Format: Book Section
Language:English
Published: School of Social Sciences, USM 2017
Subjects:
Online Access:http://eprints.usm.my/41186/1/ART_102.pdf
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author Daud, Rosmawati Mohd
Jusoh, Juhari Sham
author2 Kadir, Nadhrah A
author_facet Kadir, Nadhrah A
Daud, Rosmawati Mohd
Jusoh, Juhari Sham
author_sort Daud, Rosmawati Mohd
collection USM
description This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspective on using Kahoot! in English class. The sample consisted 30 college students who are undergoing diploma level of study. Questionnaire were distributed to the students and informal interview was done to find out what their perceptions of using this approach in English as a Second Language (ESL) class. The findings indicated that Kahoot! was effective to boost students’ motivation and engagement in the English as a Second Language (ESL) classroom.
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spelling usm.eprints-411862018-07-30T04:42:06Z http://eprints.usm.my/41186/ Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom Daud, Rosmawati Mohd Jusoh, Juhari Sham H1-99 Social sciences (General) This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspective on using Kahoot! in English class. The sample consisted 30 college students who are undergoing diploma level of study. Questionnaire were distributed to the students and informal interview was done to find out what their perceptions of using this approach in English as a Second Language (ESL) class. The findings indicated that Kahoot! was effective to boost students’ motivation and engagement in the English as a Second Language (ESL) classroom. School of Social Sciences, USM Kadir, Nadhrah A Rahmat, Siti Rahyla Mohd, Azmil Tayeb Mohd, Saidatulakmal 2017 Book Section PeerReviewed application/pdf en http://eprints.usm.my/41186/1/ART_102.pdf Daud, Rosmawati Mohd and Jusoh, Juhari Sham (2017) Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom. In: Social Sciences Postgraduate International Seminar (SSPIS) 2017. School of Social Sciences, USM, Pulau Pinang, Malaysia, pp. 746-752. ISBN 9789671544013 http://www.sspis.usm.my
spellingShingle H1-99 Social sciences (General)
Daud, Rosmawati Mohd
Jusoh, Juhari Sham
Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
title Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
title_full Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
title_fullStr Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
title_full_unstemmed Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
title_short Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
title_sort gamification of kahoot boosts students motivation in esl classroom
topic H1-99 Social sciences (General)
url http://eprints.usm.my/41186/1/ART_102.pdf
work_keys_str_mv AT daudrosmawatimohd gamificationofkahootboostsstudentsmotivationineslclassroom
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