Application of Gamification Models with Virtual Reality for Learning Plant Cultivation Techniques

The aim of this research is to assess the effectiveness of implementing gamification models with virtual reality (VR) for plant cultivation techniques in constructing hydroponic circuits. The purpose of this study is to examine the significant differences in effectiveness between the control group a...

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Détails bibliographiques
Auteur principal: Murli, Norhanifah
Format: Article
Langue:English
Publié: jim 2024
Sujets:
Accès en ligne:http://eprints.uthm.edu.my/11076/1/J17562_11f008809eef965ffd795192884430e3.pdf

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