Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning

Augmented Reality (AR) is an innovative technology that has gained significant scholarly attention. It uses computergenerated sensory inputs like visuals, sounds, and touch to enhance how we perceive the real world, providing a transformative impact on human sensory experiences. Motivated by the pos...

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Main Authors: Nasirudin, Mohd Asrul, Md Fudzee, Mohd Farhan, Senan, Norhalina, Che Dalim, Che Samihah, Witarsyah, Deden, Erianda, Aldo
Format: Article
Language:English
Published: JOIV 2024
Subjects:
Online Access:http://eprints.uthm.edu.my/12431/1/J17919_33e3c915b8c12e4033f757a97c79d8d2.pdf
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author Nasirudin, Mohd Asrul
Md Fudzee, Mohd Farhan
Senan, Norhalina
Che Dalim, Che Samihah
Witarsyah, Deden
Erianda, Aldo
author_facet Nasirudin, Mohd Asrul
Md Fudzee, Mohd Farhan
Senan, Norhalina
Che Dalim, Che Samihah
Witarsyah, Deden
Erianda, Aldo
author_sort Nasirudin, Mohd Asrul
collection UTHM
description Augmented Reality (AR) is an innovative technology that has gained significant scholarly attention. It uses computergenerated sensory inputs like visuals, sounds, and touch to enhance how we perceive the real world, providing a transformative impact on human sensory experiences. Motivated by the possibilities of augmented reality (AR) in the realm of the educational learning environment, this research aims to document the evolving landscape of augmented reality (AR) applications in education and training, with a specific emphasis on the incorporation of persuasive system design (PSD) elements. The study also explores the diverse technologies and methodologies for developing these applications. A systematic literature review was conducted, analyzing 44 articles following the protocol for PRISMA assessments. Four research questions were formulated to investigate trends in AR applications. Between 2016 and 2023, publications on AR applications doubled, with a significant focus on the educational field. Marker-based AR methods dominated (68.49%), while markerless methods constituted 31.51%. Unity and Vuforia were the most used platforms, accounting for 77.27% of applications. Most research papers assessed application effectiveness subjectively through custom-made questionnaires. University students were identified as the primary target users of AR applications. Only a few applications integrated persuasive elements, even for adult users. This highlights the need for further studies to fully grasp the possibilities of combining persuasive system design with augmented reality applications in education.
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spelling uthm.eprints-124312025-01-31T08:07:23Z http://eprints.uthm.edu.my/12431/ Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning Nasirudin, Mohd Asrul Md Fudzee, Mohd Farhan Senan, Norhalina Che Dalim, Che Samihah Witarsyah, Deden Erianda, Aldo LB Theory and practice of education Augmented Reality (AR) is an innovative technology that has gained significant scholarly attention. It uses computergenerated sensory inputs like visuals, sounds, and touch to enhance how we perceive the real world, providing a transformative impact on human sensory experiences. Motivated by the possibilities of augmented reality (AR) in the realm of the educational learning environment, this research aims to document the evolving landscape of augmented reality (AR) applications in education and training, with a specific emphasis on the incorporation of persuasive system design (PSD) elements. The study also explores the diverse technologies and methodologies for developing these applications. A systematic literature review was conducted, analyzing 44 articles following the protocol for PRISMA assessments. Four research questions were formulated to investigate trends in AR applications. Between 2016 and 2023, publications on AR applications doubled, with a significant focus on the educational field. Marker-based AR methods dominated (68.49%), while markerless methods constituted 31.51%. Unity and Vuforia were the most used platforms, accounting for 77.27% of applications. Most research papers assessed application effectiveness subjectively through custom-made questionnaires. University students were identified as the primary target users of AR applications. Only a few applications integrated persuasive elements, even for adult users. This highlights the need for further studies to fully grasp the possibilities of combining persuasive system design with augmented reality applications in education. JOIV 2024 Article PeerReviewed text en http://eprints.uthm.edu.my/12431/1/J17919_33e3c915b8c12e4033f757a97c79d8d2.pdf Nasirudin, Mohd Asrul and Md Fudzee, Mohd Farhan and Senan, Norhalina and Che Dalim, Che Samihah and Witarsyah, Deden and Erianda, Aldo (2024) Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning. International Journal On Informatics Visualization, 8 (2). pp. 862-873.
spellingShingle LB Theory and practice of education
Nasirudin, Mohd Asrul
Md Fudzee, Mohd Farhan
Senan, Norhalina
Che Dalim, Che Samihah
Witarsyah, Deden
Erianda, Aldo
Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning
title Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning
title_full Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning
title_fullStr Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning
title_full_unstemmed Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning
title_short Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning
title_sort systematic literature review on augmented reality with persuasive system design application and design in education and learning
topic LB Theory and practice of education
url http://eprints.uthm.edu.my/12431/1/J17919_33e3c915b8c12e4033f757a97c79d8d2.pdf
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