Augmented reality to induce enjoyment in edutainment mobile game
Augmented reality (AR) is a technology that overlay the computer generated image on real world object. AR has been implemented in various fields and one of the fields is edutainment-based game. Edutainment-based game is a game designed to make the learning process become more fun. Among the edutainm...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Joiv
2018
|
Subjects: | |
Online Access: | http://eprints.uthm.edu.my/5001/1/AJ%202018%20%28463%29.pdf |
_version_ | 1825709946336968704 |
---|---|
author | Oo Yew, Beng Keat Wahid, Noorhaniza Murli, Norhanifah A. Hamid, Rahayu |
author_facet | Oo Yew, Beng Keat Wahid, Noorhaniza Murli, Norhanifah A. Hamid, Rahayu |
author_sort | Oo Yew, Beng Keat |
collection | UTHM |
description | Augmented reality (AR) is a technology that overlay the computer generated image on real world object. AR has been implemented in various fields and one of the fields is edutainment-based game. Edutainment-based game is a game designed to make the learning process become more fun. Among the edutainment gameplay genre such as tile-matching, action puzzles, traditional puzzle games, and hidden object. However, there are still a lack of edutainment gameplay that utilizes AR technology for hidden object game genre. The hidden object game in the market today does not use 3D scene as their background. Therefore, the objective of this project is to develop an AR edutainment game in 3D scene view by using hidden object puzzle genre. This edutainment game can be used as an alternative edutainment teaching aids in kindergarten and primary school. Player’s enjoyment is measured based on the evaluation of user acceptance level towards the gameplay, functionality and performance level. Results of user testing shows that 67% of the total respondents strongly agreed that this game is enjoying to be played. In addition, there are 53% of the respondents agreed that the game is stable when being played in a mobile device. Next, there are 67% of the respondents agreed that the presentation of the information and instruction are clear. |
first_indexed | 2024-03-05T21:50:07Z |
format | Article |
id | uthm.eprints-5001 |
institution | Universiti Tun Hussein Onn Malaysia |
language | English |
last_indexed | 2024-03-05T21:50:07Z |
publishDate | 2018 |
publisher | Joiv |
record_format | dspace |
spelling | uthm.eprints-50012022-01-03T05:03:20Z http://eprints.uthm.edu.my/5001/ Augmented reality to induce enjoyment in edutainment mobile game Oo Yew, Beng Keat Wahid, Noorhaniza Murli, Norhanifah A. Hamid, Rahayu GV1469.15 - 1469.62 Computer games. Video games. Fantasy games Augmented reality (AR) is a technology that overlay the computer generated image on real world object. AR has been implemented in various fields and one of the fields is edutainment-based game. Edutainment-based game is a game designed to make the learning process become more fun. Among the edutainment gameplay genre such as tile-matching, action puzzles, traditional puzzle games, and hidden object. However, there are still a lack of edutainment gameplay that utilizes AR technology for hidden object game genre. The hidden object game in the market today does not use 3D scene as their background. Therefore, the objective of this project is to develop an AR edutainment game in 3D scene view by using hidden object puzzle genre. This edutainment game can be used as an alternative edutainment teaching aids in kindergarten and primary school. Player’s enjoyment is measured based on the evaluation of user acceptance level towards the gameplay, functionality and performance level. Results of user testing shows that 67% of the total respondents strongly agreed that this game is enjoying to be played. In addition, there are 53% of the respondents agreed that the game is stable when being played in a mobile device. Next, there are 67% of the respondents agreed that the presentation of the information and instruction are clear. Joiv 2018 Article PeerReviewed text en http://eprints.uthm.edu.my/5001/1/AJ%202018%20%28463%29.pdf Oo Yew, Beng Keat and Wahid, Noorhaniza and Murli, Norhanifah and A. Hamid, Rahayu (2018) Augmented reality to induce enjoyment in edutainment mobile game. International Journal on Informatics Visualization, 2 (3-2). pp. 188-193. ISSN 2549-9610 http://dx.doi.org/10.30630/joiv.2.3-2.139 |
spellingShingle | GV1469.15 - 1469.62 Computer games. Video games. Fantasy games Oo Yew, Beng Keat Wahid, Noorhaniza Murli, Norhanifah A. Hamid, Rahayu Augmented reality to induce enjoyment in edutainment mobile game |
title | Augmented reality to induce enjoyment in edutainment mobile game |
title_full | Augmented reality to induce enjoyment in edutainment mobile game |
title_fullStr | Augmented reality to induce enjoyment in edutainment mobile game |
title_full_unstemmed | Augmented reality to induce enjoyment in edutainment mobile game |
title_short | Augmented reality to induce enjoyment in edutainment mobile game |
title_sort | augmented reality to induce enjoyment in edutainment mobile game |
topic | GV1469.15 - 1469.62 Computer games. Video games. Fantasy games |
url | http://eprints.uthm.edu.my/5001/1/AJ%202018%20%28463%29.pdf |
work_keys_str_mv | AT ooyewbengkeat augmentedrealitytoinduceenjoymentinedutainmentmobilegame AT wahidnoorhaniza augmentedrealitytoinduceenjoymentinedutainmentmobilegame AT murlinorhanifah augmentedrealitytoinduceenjoymentinedutainmentmobilegame AT ahamidrahayu augmentedrealitytoinduceenjoymentinedutainmentmobilegame |