Learning tools of KVK module using augmented reality mobile application for remedial education program (REP)

Augmented Reality (AR) is one of the technologies that has increased popularity in industry revolution 4.0 (IR 4.0). This technology is widely used in the education sector that can help the students easily acquire, process, and remember the information. However, due to the lack of introduction to ne...

Full description

Bibliographic Details
Main Authors: Ayub, A. A., Othman, M., M. Sahar, Nan, M. N. Azni, M. S., Ilyas, M. A., Jaafar, M.
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:http://eprints.uthm.edu.my/6229/1/P12466_086208bb088105e942088dbc90012b90.pdf
_version_ 1796869330986598400
author Ayub, A. A.
Othman, M.
M. Sahar, Nan
M. N. Azni, M. S.
Ilyas, M. A.
Jaafar, M.
author_facet Ayub, A. A.
Othman, M.
M. Sahar, Nan
M. N. Azni, M. S.
Ilyas, M. A.
Jaafar, M.
author_sort Ayub, A. A.
collection UTHM
description Augmented Reality (AR) is one of the technologies that has increased popularity in industry revolution 4.0 (IR 4.0). This technology is widely used in the education sector that can help the students easily acquire, process, and remember the information. However, due to the lack of introduction to new technology in some education fields, primary students tend to only use conventional learning methods such as books or card games. By looking at this loophole, this project is focusing on the primary students that being called remedial students in Remedial Education Program (REP). We choose the consonant vowel consonant (KVK) module after a deep discussion with the remedial teacher and regional education officer in Batu Pahat. The record shows that remedial students are facing hardship to spell, read, and pronounce the KVK. We have successfully developed the AR application education platform apps by using the Unity Real-Time Development platform (Unity 3D) and Vuforia. Inside this application, there are two menus for learning purposes which are KVK and Suku Kata and one menu for evaluation which is Kuiz. This module has been tested to 25 remedial students and the results show that the evaluation time taken to answer the Kuiz from the apps has been reduced around 10% to 50% compared to the conventional method. We hope that this application can be applied widely for remedial students in elementary school in year one that has a problem in mastering the KVK for REP.
first_indexed 2024-03-05T21:53:16Z
format Conference or Workshop Item
id uthm.eprints-6229
institution Universiti Tun Hussein Onn Malaysia
language English
last_indexed 2024-03-05T21:53:16Z
publishDate 2020
record_format dspace
spelling uthm.eprints-62292022-01-31T07:15:29Z http://eprints.uthm.edu.my/6229/ Learning tools of KVK module using augmented reality mobile application for remedial education program (REP) Ayub, A. A. Othman, M. M. Sahar, Nan M. N. Azni, M. S. Ilyas, M. A. Jaafar, M. L Education (General) TJ210.2-211.47 Mechanical devices and figures. Automata. Ingenious mechanisms. Robots (General) Augmented Reality (AR) is one of the technologies that has increased popularity in industry revolution 4.0 (IR 4.0). This technology is widely used in the education sector that can help the students easily acquire, process, and remember the information. However, due to the lack of introduction to new technology in some education fields, primary students tend to only use conventional learning methods such as books or card games. By looking at this loophole, this project is focusing on the primary students that being called remedial students in Remedial Education Program (REP). We choose the consonant vowel consonant (KVK) module after a deep discussion with the remedial teacher and regional education officer in Batu Pahat. The record shows that remedial students are facing hardship to spell, read, and pronounce the KVK. We have successfully developed the AR application education platform apps by using the Unity Real-Time Development platform (Unity 3D) and Vuforia. Inside this application, there are two menus for learning purposes which are KVK and Suku Kata and one menu for evaluation which is Kuiz. This module has been tested to 25 remedial students and the results show that the evaluation time taken to answer the Kuiz from the apps has been reduced around 10% to 50% compared to the conventional method. We hope that this application can be applied widely for remedial students in elementary school in year one that has a problem in mastering the KVK for REP. 2020 Conference or Workshop Item PeerReviewed text en http://eprints.uthm.edu.my/6229/1/P12466_086208bb088105e942088dbc90012b90.pdf Ayub, A. A. and Othman, M. and M. Sahar, Nan and M. N. Azni, M. S. and Ilyas, M. A. and Jaafar, M. (2020) Learning tools of KVK module using augmented reality mobile application for remedial education program (REP). In: 2020 IEEE Student Conference on Research and Development (SCOReD), 27-28 September 2020, Johor, Malaysia.
spellingShingle L Education (General)
TJ210.2-211.47 Mechanical devices and figures. Automata. Ingenious mechanisms. Robots (General)
Ayub, A. A.
Othman, M.
M. Sahar, Nan
M. N. Azni, M. S.
Ilyas, M. A.
Jaafar, M.
Learning tools of KVK module using augmented reality mobile application for remedial education program (REP)
title Learning tools of KVK module using augmented reality mobile application for remedial education program (REP)
title_full Learning tools of KVK module using augmented reality mobile application for remedial education program (REP)
title_fullStr Learning tools of KVK module using augmented reality mobile application for remedial education program (REP)
title_full_unstemmed Learning tools of KVK module using augmented reality mobile application for remedial education program (REP)
title_short Learning tools of KVK module using augmented reality mobile application for remedial education program (REP)
title_sort learning tools of kvk module using augmented reality mobile application for remedial education program rep
topic L Education (General)
TJ210.2-211.47 Mechanical devices and figures. Automata. Ingenious mechanisms. Robots (General)
url http://eprints.uthm.edu.my/6229/1/P12466_086208bb088105e942088dbc90012b90.pdf
work_keys_str_mv AT ayubaa learningtoolsofkvkmoduleusingaugmentedrealitymobileapplicationforremedialeducationprogramrep
AT othmanm learningtoolsofkvkmoduleusingaugmentedrealitymobileapplicationforremedialeducationprogramrep
AT msaharnan learningtoolsofkvkmoduleusingaugmentedrealitymobileapplicationforremedialeducationprogramrep
AT mnaznims learningtoolsofkvkmoduleusingaugmentedrealitymobileapplicationforremedialeducationprogramrep
AT ilyasma learningtoolsofkvkmoduleusingaugmentedrealitymobileapplicationforremedialeducationprogramrep
AT jaafarm learningtoolsofkvkmoduleusingaugmentedrealitymobileapplicationforremedialeducationprogramrep