Hi world: the virtual book learning integrated augmented reality to increase knowledge of Covid-19 prevention in the learning process post-pandemic era

Education is essential for future sustainability; for example, education 4.0 can change the learning system into a digital system or what is commonly called an e-learning system. The Covid-19 pandemic is a tragedy that has grieved the entire population of the earth. All segments of human life on ear...

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Bibliographic Details
Main Authors: Putra, Andika Bagus Nur Rahma, Yee, Mei Heong, Meidyanti, Dewi Sabrina, Rahmawati, Anita Dwi
Format: Article
Language:English
Published: EBSCO 2021
Subjects:
Online Access:http://eprints.uthm.edu.my/7260/1/J14240_2d825531a6e4592ebea9985f7b86ada5.pdf
Description
Summary:Education is essential for future sustainability; for example, education 4.0 can change the learning system into a digital system or what is commonly called an e-learning system. The Covid-19 pandemic is a tragedy that has grieved the entire population of the earth. All segments of human life on earth are disturbed, without exception education. It turns out that stress can contribute as much as 60% to all diseases. The objectives of this research include: (1) developing Augmented Reality-based Virtual Book Learning; (2) testing the feasibility level through learning media experts; and (3) testing the feasibility level through learning material experts. This study uses the R&D method with a 4D model consisting of 4 main stages, namely Define, Design, Develop and Disseminate. The results of this study include: (1) Augmented Reality-based Virtual Book Learning, which was developed called Hi World, is divided into six chapters of coronavirus learning materials along with further explanation videos, as well as a brief exclamation about maintaining health using the local language body accompanied by translations for providing psychological support for readers; (2) the feasibility level of Augmented Reality-based Virtual book learning media experts has an average score of 95%; and (3) the level of expert eligibility for Augmented Reality-based Virtual Book Learning materials has an average score of 91%.