Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation

The augmented reality (AR) technology had been proliferating for years. However, the implementation of AR technology still has room to be explored, especially in the form of cultural heritage preservation. The aim of this study is to enhance AR technology in game-based cultural heritage and history...

Full description

Bibliographic Details
Main Authors: Clive, Lai Yi Cheng, Goh, Eg Su, Ahmad, Johanna, Tole Sutikno, Tole Sutikno
Format: Article
Language:English
Published: Institute of Advanced Engineering and Science 2024
Subjects:
Online Access:http://eprints.utm.my/108982/1/CliveLaiYiCheng2024_GameBasedAugmentedRealityLearningofSarawakHistory.pdf
_version_ 1824452078570831872
author Clive, Lai Yi Cheng
Goh, Eg Su
Ahmad, Johanna
Tole Sutikno, Tole Sutikno
author_facet Clive, Lai Yi Cheng
Goh, Eg Su
Ahmad, Johanna
Tole Sutikno, Tole Sutikno
author_sort Clive, Lai Yi Cheng
collection ePrints
description The augmented reality (AR) technology had been proliferating for years. However, the implementation of AR technology still has room to be explored, especially in the form of cultural heritage preservation. The aim of this study is to enhance AR technology in game-based cultural heritage and history preservation in Sarawak, as well as supplement the gamified experiences in learning James Brooke's history. Three research objectives are proposed: to design an AR game prototype for the history of James Brooke; to develop an AR game prototype with a collaborative learning element; and to evaluate an AR game prototype for enhancing cultural heritage preservation. This study proposes a game-based prototype that contains AR markers to assign each with different game features. Furthermore, collaborative learning theory is enhanced through AR experiences with multiplayer support. The game-based prototype is evaluated by a group of participants through prototype measuring and testing. The participants feel mediocre about the challenge and knowledge factors of the prototype. Overall, this study highlights the enhancement of cultural heritage preservation through AR game-based experiences intensively learned from James Brooke's history in Sarawak. These implementations have an apparent promising contribution to make in protecting the available cultural heritage in Sarawak and extensively to the country's cultural heritage preservation.
first_indexed 2025-02-19T02:44:48Z
format Article
id utm.eprints-108982
institution Universiti Teknologi Malaysia - ePrints
language English
last_indexed 2025-02-19T02:44:48Z
publishDate 2024
publisher Institute of Advanced Engineering and Science
record_format dspace
spelling utm.eprints-1089822025-01-27T00:57:23Z http://eprints.utm.my/108982/ Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation Clive, Lai Yi Cheng Goh, Eg Su Ahmad, Johanna Tole Sutikno, Tole Sutikno T58.5-58.64 Information technology The augmented reality (AR) technology had been proliferating for years. However, the implementation of AR technology still has room to be explored, especially in the form of cultural heritage preservation. The aim of this study is to enhance AR technology in game-based cultural heritage and history preservation in Sarawak, as well as supplement the gamified experiences in learning James Brooke's history. Three research objectives are proposed: to design an AR game prototype for the history of James Brooke; to develop an AR game prototype with a collaborative learning element; and to evaluate an AR game prototype for enhancing cultural heritage preservation. This study proposes a game-based prototype that contains AR markers to assign each with different game features. Furthermore, collaborative learning theory is enhanced through AR experiences with multiplayer support. The game-based prototype is evaluated by a group of participants through prototype measuring and testing. The participants feel mediocre about the challenge and knowledge factors of the prototype. Overall, this study highlights the enhancement of cultural heritage preservation through AR game-based experiences intensively learned from James Brooke's history in Sarawak. These implementations have an apparent promising contribution to make in protecting the available cultural heritage in Sarawak and extensively to the country's cultural heritage preservation. Institute of Advanced Engineering and Science 2024-06 Article PeerReviewed application/pdf en http://eprints.utm.my/108982/1/CliveLaiYiCheng2024_GameBasedAugmentedRealityLearningofSarawakHistory.pdf Clive, Lai Yi Cheng and Goh, Eg Su and Ahmad, Johanna and Tole Sutikno, Tole Sutikno (2024) Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation. Indonesian Journal of Electrical Engineering and Computer Science, 34 (3). pp. 1718-1729. ISSN 2502-4752 http://dx.doi.org/10.11591/ijeecs.v34.i3.pp1718-1729 DOI:10.11591/ijeecs.v34.i3.pp1718-1729
spellingShingle T58.5-58.64 Information technology
Clive, Lai Yi Cheng
Goh, Eg Su
Ahmad, Johanna
Tole Sutikno, Tole Sutikno
Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation
title Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation
title_full Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation
title_fullStr Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation
title_full_unstemmed Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation
title_short Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation
title_sort game based augmented reality learning of sarawak history in enhancing cultural heritage preservation
topic T58.5-58.64 Information technology
url http://eprints.utm.my/108982/1/CliveLaiYiCheng2024_GameBasedAugmentedRealityLearningofSarawakHistory.pdf
work_keys_str_mv AT clivelaiyicheng gamebasedaugmentedrealitylearningofsarawakhistoryinenhancingculturalheritagepreservation
AT gohegsu gamebasedaugmentedrealitylearningofsarawakhistoryinenhancingculturalheritagepreservation
AT ahmadjohanna gamebasedaugmentedrealitylearningofsarawakhistoryinenhancingculturalheritagepreservation
AT tolesutiknotolesutikno gamebasedaugmentedrealitylearningofsarawakhistoryinenhancingculturalheritagepreservation