3D avatar movement and navigation

Avatar is very essential on virtual reality game, especially 3D avatar that natural or emotional movement. Basically, numerous researchers are focusing on movements from input such as joystick, mouse, and keyboard. The other movement’s concepts come from artificial intelligence as a part of impr...

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Main Authors: Basori, Ahmad Hoirul, Daman, Daut, Bade, Abdullah
Format: Book Section
Language:English
Published: Penerbit UTM 2008
Subjects:
Online Access:http://eprints.utm.my/14281/1/DautDaman2008_3DAvatarMovementandNavigation.pdf
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author Basori, Ahmad Hoirul
Daman, Daut
Bade, Abdullah
author_facet Basori, Ahmad Hoirul
Daman, Daut
Bade, Abdullah
author_sort Basori, Ahmad Hoirul
collection ePrints
description Avatar is very essential on virtual reality game, especially 3D avatar that natural or emotional movement. Basically, numerous researchers are focusing on movements from input such as joystick, mouse, and keyboard. The other movement’s concepts come from artificial intelligence as a part of improving interactivity. This chapter intends to offer different method of controlling the virtual human characters movement that involves human emotion and haptic sensation, which are known as human haptic emotion. The scheme is engage human haptic emotion to control object life movements as a way to enhance simulation closer to reality and more immersive. Furthermore, the movement of 3D avatar is a feature in virtual reality game which is usually controlled by mouse or keyboard, but recently it is controlled by artificial intelligence which is built from particular rule (Mocholi et al. 2006)
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spelling utm.eprints-142812013-04-30T04:31:50Z http://eprints.utm.my/14281/ 3D avatar movement and navigation Basori, Ahmad Hoirul Daman, Daut Bade, Abdullah QA75 Electronic computers. Computer science Avatar is very essential on virtual reality game, especially 3D avatar that natural or emotional movement. Basically, numerous researchers are focusing on movements from input such as joystick, mouse, and keyboard. The other movement’s concepts come from artificial intelligence as a part of improving interactivity. This chapter intends to offer different method of controlling the virtual human characters movement that involves human emotion and haptic sensation, which are known as human haptic emotion. The scheme is engage human haptic emotion to control object life movements as a way to enhance simulation closer to reality and more immersive. Furthermore, the movement of 3D avatar is a feature in virtual reality game which is usually controlled by mouse or keyboard, but recently it is controlled by artificial intelligence which is built from particular rule (Mocholi et al. 2006) Penerbit UTM 2008 Book Section PeerReviewed application/pdf en http://eprints.utm.my/14281/1/DautDaman2008_3DAvatarMovementandNavigation.pdf Basori, Ahmad Hoirul and Daman, Daut and Bade, Abdullah (2008) 3D avatar movement and navigation. In: Advances in computer graphics and virtual environment, Vol. II. Penerbit UTM , Johor, 57-70 . ISBN 978-983-52-0626-9
spellingShingle QA75 Electronic computers. Computer science
Basori, Ahmad Hoirul
Daman, Daut
Bade, Abdullah
3D avatar movement and navigation
title 3D avatar movement and navigation
title_full 3D avatar movement and navigation
title_fullStr 3D avatar movement and navigation
title_full_unstemmed 3D avatar movement and navigation
title_short 3D avatar movement and navigation
title_sort 3d avatar movement and navigation
topic QA75 Electronic computers. Computer science
url http://eprints.utm.my/14281/1/DautDaman2008_3DAvatarMovementandNavigation.pdf
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