Hierarchical occlusion queries on driving simulation
Hardware occlusion queries is a method by which graphic processing unit (GPU) can gives fast response to the visibility status of a geometry object in virtual environment. Increasing number of issued queries lead to stall in CPU and starvation in GPU. However, hardware occlusion queries have improve...
Main Authors: | , , , |
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Format: | Book Section |
Published: |
IEEE Explorer
2011
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Subjects: |
Summary: | Hardware occlusion queries is a method by which graphic processing unit (GPU) can gives fast response to the visibility status of a geometry object in virtual environment. Increasing number of issued queries lead to stall in CPU and starvation in GPU. However, hardware occlusion queries have improved by exploiting temporal coherence (TC). TC is proven improved hardware occlusion queries based on previous research. In driving simulation as car or camera move fast, more and more objects in scene become less significant to be rendered. Implementation of TC on driving simulation need be redesigned so allow TC suitable to faster movement. Intent of this paper is to describe how automatic parameters adaptation in temporal coherence is applied to driving simulation environment. Automatic parameters adaptation manipulated when the car or camera movement become more faster to maintain interactively rendering process and maintain realisms of complex virtual environment. |
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