The mathematics of 3D buffering for simple geospatial primitives
This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the...
मुख्य लेखकों: | , |
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स्वरूप: | लेख |
भाषा: | English |
प्रकाशित: |
Faculty of Geoinformation Science and Engineering
2003
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विषय: | |
ऑनलाइन पहुंच: | http://eprints.utm.my/3110/1/aliasfull2.pdf |
_version_ | 1825909343366676480 |
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author | Chen, Tet Khuan Abdul Rahman, Alias |
author_facet | Chen, Tet Khuan Abdul Rahman, Alias |
author_sort | Chen, Tet Khuan |
collection | ePrints |
description | This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the geometry, and the algorithms involved will be presented. We have tested the approach by using photogrammetrically captured data sets and a commercial GIS package for visualization purpose. Finally, we present the outlook of the 3D analytical solutions for 3D GIS. |
first_indexed | 2024-03-05T18:00:44Z |
format | Article |
id | utm.eprints-3110 |
institution | Universiti Teknologi Malaysia - ePrints |
language | English |
last_indexed | 2024-03-05T18:00:44Z |
publishDate | 2003 |
publisher | Faculty of Geoinformation Science and Engineering |
record_format | dspace |
spelling | utm.eprints-31102011-06-02T09:16:16Z http://eprints.utm.my/3110/ The mathematics of 3D buffering for simple geospatial primitives Chen, Tet Khuan Abdul Rahman, Alias GA Mathematical geography. Cartography This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the geometry, and the algorithms involved will be presented. We have tested the approach by using photogrammetrically captured data sets and a commercial GIS package for visualization purpose. Finally, we present the outlook of the 3D analytical solutions for 3D GIS. Faculty of Geoinformation Science and Engineering 2003 Article PeerReviewed application/pdf en http://eprints.utm.my/3110/1/aliasfull2.pdf Chen, Tet Khuan and Abdul Rahman, Alias (2003) The mathematics of 3D buffering for simple geospatial primitives. Geoinformation Science Journal, 3 (1). pp. 66-73. ISSN 1511 - 9491 |
spellingShingle | GA Mathematical geography. Cartography Chen, Tet Khuan Abdul Rahman, Alias The mathematics of 3D buffering for simple geospatial primitives |
title | The mathematics of 3D buffering for simple geospatial primitives |
title_full | The mathematics of 3D buffering for simple geospatial primitives |
title_fullStr | The mathematics of 3D buffering for simple geospatial primitives |
title_full_unstemmed | The mathematics of 3D buffering for simple geospatial primitives |
title_short | The mathematics of 3D buffering for simple geospatial primitives |
title_sort | mathematics of 3d buffering for simple geospatial primitives |
topic | GA Mathematical geography. Cartography |
url | http://eprints.utm.my/3110/1/aliasfull2.pdf |
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