Motion deformation style control technique for 3D humanoid character by using MoCap data
Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural...
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Format: | Article |
Language: | English |
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Penerbit UTM Press
2016
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Online Access: | http://eprints.utm.my/70020/1/IsmahafeziIsmail2016_MotionDeformationStyleControlTechnique.pdf |
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author | Ismail, I. Sunar, M. S. Kolivand, H. |
author_facet | Ismail, I. Sunar, M. S. Kolivand, H. |
author_sort | Ismail, I. |
collection | ePrints |
description | Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural human action style could be deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex. This method allows humanoid character to respond naturally based on user motion input. Unlike existing 3D humanoid character motion editor, our method produces realistic final result and simulates new dynamic humanoid motion style based on simple user interface control. |
first_indexed | 2024-03-05T20:00:17Z |
format | Article |
id | utm.eprints-70020 |
institution | Universiti Teknologi Malaysia - ePrints |
language | English |
last_indexed | 2024-03-05T20:00:17Z |
publishDate | 2016 |
publisher | Penerbit UTM Press |
record_format | dspace |
spelling | utm.eprints-700202017-11-14T06:23:14Z http://eprints.utm.my/70020/ Motion deformation style control technique for 3D humanoid character by using MoCap data Ismail, I. Sunar, M. S. Kolivand, H. TR Photography Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural human action style could be deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex. This method allows humanoid character to respond naturally based on user motion input. Unlike existing 3D humanoid character motion editor, our method produces realistic final result and simulates new dynamic humanoid motion style based on simple user interface control. Penerbit UTM Press 2016 Article PeerReviewed application/pdf en http://eprints.utm.my/70020/1/IsmahafeziIsmail2016_MotionDeformationStyleControlTechnique.pdf Ismail, I. and Sunar, M. S. and Kolivand, H. (2016) Motion deformation style control technique for 3D humanoid character by using MoCap data. Jurnal Teknologi, 78 (42402). pp. 35-40. ISSN 0127-9696 http://dx.doi.org/10.11113/jt.v78.6926 DOI:10.11113/jt.v78.6926 |
spellingShingle | TR Photography Ismail, I. Sunar, M. S. Kolivand, H. Motion deformation style control technique for 3D humanoid character by using MoCap data |
title | Motion deformation style control technique for 3D humanoid character by using MoCap data |
title_full | Motion deformation style control technique for 3D humanoid character by using MoCap data |
title_fullStr | Motion deformation style control technique for 3D humanoid character by using MoCap data |
title_full_unstemmed | Motion deformation style control technique for 3D humanoid character by using MoCap data |
title_short | Motion deformation style control technique for 3D humanoid character by using MoCap data |
title_sort | motion deformation style control technique for 3d humanoid character by using mocap data |
topic | TR Photography |
url | http://eprints.utm.my/70020/1/IsmahafeziIsmail2016_MotionDeformationStyleControlTechnique.pdf |
work_keys_str_mv | AT ismaili motiondeformationstylecontroltechniquefor3dhumanoidcharacterbyusingmocapdata AT sunarms motiondeformationstylecontroltechniquefor3dhumanoidcharacterbyusingmocapdata AT kolivandh motiondeformationstylecontroltechniquefor3dhumanoidcharacterbyusingmocapdata |