Motion deformation style control technique for 3D humanoid character by using MoCap data

Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural...

Full description

Bibliographic Details
Main Authors: Ismail, I., Sunar, M. S., Kolivand, H.
Format: Article
Language:English
Published: Penerbit UTM Press 2016
Subjects:
Online Access:http://eprints.utm.my/70020/1/IsmahafeziIsmail2016_MotionDeformationStyleControlTechnique.pdf
_version_ 1796861693362438144
author Ismail, I.
Sunar, M. S.
Kolivand, H.
author_facet Ismail, I.
Sunar, M. S.
Kolivand, H.
author_sort Ismail, I.
collection ePrints
description Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural human action style could be deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex. This method allows humanoid character to respond naturally based on user motion input. Unlike existing 3D humanoid character motion editor, our method produces realistic final result and simulates new dynamic humanoid motion style based on simple user interface control.
first_indexed 2024-03-05T20:00:17Z
format Article
id utm.eprints-70020
institution Universiti Teknologi Malaysia - ePrints
language English
last_indexed 2024-03-05T20:00:17Z
publishDate 2016
publisher Penerbit UTM Press
record_format dspace
spelling utm.eprints-700202017-11-14T06:23:14Z http://eprints.utm.my/70020/ Motion deformation style control technique for 3D humanoid character by using MoCap data Ismail, I. Sunar, M. S. Kolivand, H. TR Photography Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural human action style could be deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex. This method allows humanoid character to respond naturally based on user motion input. Unlike existing 3D humanoid character motion editor, our method produces realistic final result and simulates new dynamic humanoid motion style based on simple user interface control. Penerbit UTM Press 2016 Article PeerReviewed application/pdf en http://eprints.utm.my/70020/1/IsmahafeziIsmail2016_MotionDeformationStyleControlTechnique.pdf Ismail, I. and Sunar, M. S. and Kolivand, H. (2016) Motion deformation style control technique for 3D humanoid character by using MoCap data. Jurnal Teknologi, 78 (42402). pp. 35-40. ISSN 0127-9696 http://dx.doi.org/10.11113/jt.v78.6926 DOI:10.11113/jt.v78.6926
spellingShingle TR Photography
Ismail, I.
Sunar, M. S.
Kolivand, H.
Motion deformation style control technique for 3D humanoid character by using MoCap data
title Motion deformation style control technique for 3D humanoid character by using MoCap data
title_full Motion deformation style control technique for 3D humanoid character by using MoCap data
title_fullStr Motion deformation style control technique for 3D humanoid character by using MoCap data
title_full_unstemmed Motion deformation style control technique for 3D humanoid character by using MoCap data
title_short Motion deformation style control technique for 3D humanoid character by using MoCap data
title_sort motion deformation style control technique for 3d humanoid character by using mocap data
topic TR Photography
url http://eprints.utm.my/70020/1/IsmahafeziIsmail2016_MotionDeformationStyleControlTechnique.pdf
work_keys_str_mv AT ismaili motiondeformationstylecontroltechniquefor3dhumanoidcharacterbyusingmocapdata
AT sunarms motiondeformationstylecontroltechniquefor3dhumanoidcharacterbyusingmocapdata
AT kolivandh motiondeformationstylecontroltechniquefor3dhumanoidcharacterbyusingmocapdata