Improved view frustum culling technique for real- time virtual heritage application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such system impossible to run in a lower specification computer system. Therefore, many developed virtual heritage application...
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The International Journal of Virtual Reality
2008
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author | Sunar, Mohd. Shahrizal Mohd. Zin, Abdullah Tengku Sembok, Tengku Mohd. |
author_facet | Sunar, Mohd. Shahrizal Mohd. Zin, Abdullah Tengku Sembok, Tengku Mohd. |
author_sort | Sunar, Mohd. Shahrizal |
collection | ePrints |
description | Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such system impossible to run in a lower specification computer system. Therefore, many developed virtual heritage application cannot be retrieved by the target users. One of the factors that contribute to the high computational cost is 3D graphics processing. In this paper, a new improved technique is developed to reduce the computational cost of virtual heritage application. This technique is named as Range Detection Technique (RDT). It is based on the View Frustum Culling (VFC) method. The conventional VFC method tested the intersection of six planes using the plane equation to determine the visibility scope. Unlike conventional VFC technique, RDT is based on camera referential points and test the 3D objects whether they are in the viewing range or not. RDT execute the testing with the combination of bounding volume. Based on the testing result, a virtual heritage application with RDT can be executed with higher Frame-Per-Second (FPS) rate. The time taken to complete a set of fixed testing path is shorter. The result shows that RDT is able to increase the rendering performance and reduce the computational cost of virtual heritage application without sacrificing the visual quality Using data taken from the Ancient Malacca project, this research indirectly helps to reduce the computational cost of the former, which previously can only run with the high performance computer system. |
first_indexed | 2024-03-05T18:14:29Z |
format | Article |
id | utm.eprints-8946 |
institution | Universiti Teknologi Malaysia - ePrints |
last_indexed | 2024-03-05T18:14:29Z |
publishDate | 2008 |
publisher | The International Journal of Virtual Reality |
record_format | dspace |
spelling | utm.eprints-89462018-03-07T21:04:41Z http://eprints.utm.my/8946/ Improved view frustum culling technique for real- time virtual heritage application Sunar, Mohd. Shahrizal Mohd. Zin, Abdullah Tengku Sembok, Tengku Mohd. QA75 Electronic computers. Computer science Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such system impossible to run in a lower specification computer system. Therefore, many developed virtual heritage application cannot be retrieved by the target users. One of the factors that contribute to the high computational cost is 3D graphics processing. In this paper, a new improved technique is developed to reduce the computational cost of virtual heritage application. This technique is named as Range Detection Technique (RDT). It is based on the View Frustum Culling (VFC) method. The conventional VFC method tested the intersection of six planes using the plane equation to determine the visibility scope. Unlike conventional VFC technique, RDT is based on camera referential points and test the 3D objects whether they are in the viewing range or not. RDT execute the testing with the combination of bounding volume. Based on the testing result, a virtual heritage application with RDT can be executed with higher Frame-Per-Second (FPS) rate. The time taken to complete a set of fixed testing path is shorter. The result shows that RDT is able to increase the rendering performance and reduce the computational cost of virtual heritage application without sacrificing the visual quality Using data taken from the Ancient Malacca project, this research indirectly helps to reduce the computational cost of the former, which previously can only run with the high performance computer system. The International Journal of Virtual Reality 2008 Article PeerReviewed Sunar, Mohd. Shahrizal and Mohd. Zin, Abdullah and Tengku Sembok, Tengku Mohd. (2008) Improved view frustum culling technique for real- time virtual heritage application. The International Journal of Virtual Reality, 7 (3). pp. 43-48. ISSN 1741-1882 http://www.ijvr.org/issues/issue3-2008/7.pdf |
spellingShingle | QA75 Electronic computers. Computer science Sunar, Mohd. Shahrizal Mohd. Zin, Abdullah Tengku Sembok, Tengku Mohd. Improved view frustum culling technique for real- time virtual heritage application |
title | Improved view frustum culling technique for real- time virtual heritage application |
title_full | Improved view frustum culling technique for real- time virtual heritage application |
title_fullStr | Improved view frustum culling technique for real- time virtual heritage application |
title_full_unstemmed | Improved view frustum culling technique for real- time virtual heritage application |
title_short | Improved view frustum culling technique for real- time virtual heritage application |
title_sort | improved view frustum culling technique for real time virtual heritage application |
topic | QA75 Electronic computers. Computer science |
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