KAHOOT: Electrify your class with a game-based classroom response system

Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by using any devices with a web browser. This pedagogy captivates and encourages learners to continuously participate, present and share their knowledge in a very playful, fun and enjoyable way. Typical...

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Bibliographic Details
Main Author: Jaganathan, Mathivannan
Format: Conference or Workshop Item
Language:English
Published: 2014
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/12962/1/Slides-Wacana.pdf
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author Jaganathan, Mathivannan
author_facet Jaganathan, Mathivannan
author_sort Jaganathan, Mathivannan
collection UUM
description Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by using any devices with a web browser. This pedagogy captivates and encourages learners to continuously participate, present and share their knowledge in a very playful, fun and enjoyable way. Typically, educators have to play their own Kahoot before and after the introduction of their topic to assess learner`s level of understanding. In the meantime, educators must provide a space to learners to create their own assessments such as quizzes and discussions on specific topics. Overall, this gaming mechanic flips the classroom and provides engagement and motivation through empowerment of learners.
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spelling uum-129622016-05-18T08:37:46Z https://repo.uum.edu.my/id/eprint/12962/ KAHOOT: Electrify your class with a game-based classroom response system Jaganathan, Mathivannan L Education (General) Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by using any devices with a web browser. This pedagogy captivates and encourages learners to continuously participate, present and share their knowledge in a very playful, fun and enjoyable way. Typically, educators have to play their own Kahoot before and after the introduction of their topic to assess learner`s level of understanding. In the meantime, educators must provide a space to learners to create their own assessments such as quizzes and discussions on specific topics. Overall, this gaming mechanic flips the classroom and provides engagement and motivation through empowerment of learners. 2014 Conference or Workshop Item NonPeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/12962/1/Slides-Wacana.pdf Jaganathan, Mathivannan (2014) KAHOOT: Electrify your class with a game-based classroom response system. In: Wacana Pengajaran Dan Pembelajaran Pengajian Tinggi 2014, 10 December 2014, Universiti Utara Malaysia. (Unpublished)
spellingShingle L Education (General)
Jaganathan, Mathivannan
KAHOOT: Electrify your class with a game-based classroom response system
title KAHOOT: Electrify your class with a game-based classroom response system
title_full KAHOOT: Electrify your class with a game-based classroom response system
title_fullStr KAHOOT: Electrify your class with a game-based classroom response system
title_full_unstemmed KAHOOT: Electrify your class with a game-based classroom response system
title_short KAHOOT: Electrify your class with a game-based classroom response system
title_sort kahoot electrify your class with a game based classroom response system
topic L Education (General)
url https://repo.uum.edu.my/id/eprint/12962/1/Slides-Wacana.pdf
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