Heuristics evaluation strategy for mobile game-based learning

Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy i...

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Bibliographic Details
Main Authors: Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada
Format: Conference or Workshop Item
Language:English
Published: 2010
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/1316/1/WMUTE2010_Syamsul.pdf
Description
Summary:Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications.