Heuristics evaluation strategy for mobile game-based learning

Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy i...

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Main Authors: Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada
Format: Conference or Workshop Item
Language:English
Published: 2010
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/1316/1/WMUTE2010_Syamsul.pdf
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author Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
author_facet Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
author_sort Zaibon, Syamsul Bahrin
collection UUM
description Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications.
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spelling uum-13162010-10-14T06:05:18Z https://repo.uum.edu.my/id/eprint/1316/ Heuristics evaluation strategy for mobile game-based learning Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada L Education (General) QA75 Electronic computers. Computer science Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications. 2010-04-14 Conference or Workshop Item PeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/1316/1/WMUTE2010_Syamsul.pdf Zaibon, Syamsul Bahrin and Shiratuddin, Norshuhada (2010) Heuristics evaluation strategy for mobile game-based learning. In: 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, 14 - 16 April 2010, Kaohsiung, Taiwan. http://doi.ieeecomputersociety.org/10.1109/WMUTE.2010.27
spellingShingle L Education (General)
QA75 Electronic computers. Computer science
Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
Heuristics evaluation strategy for mobile game-based learning
title Heuristics evaluation strategy for mobile game-based learning
title_full Heuristics evaluation strategy for mobile game-based learning
title_fullStr Heuristics evaluation strategy for mobile game-based learning
title_full_unstemmed Heuristics evaluation strategy for mobile game-based learning
title_short Heuristics evaluation strategy for mobile game-based learning
title_sort heuristics evaluation strategy for mobile game based learning
topic L Education (General)
QA75 Electronic computers. Computer science
url https://repo.uum.edu.my/id/eprint/1316/1/WMUTE2010_Syamsul.pdf
work_keys_str_mv AT zaibonsyamsulbahrin heuristicsevaluationstrategyformobilegamebasedlearning
AT shiratuddinnorshuhada heuristicsevaluationstrategyformobilegamebasedlearning