Heuristics evaluation strategy for mobile game-based learning
Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy i...
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Format: | Conference or Workshop Item |
Language: | English |
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2010
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Online Access: | https://repo.uum.edu.my/id/eprint/1316/1/WMUTE2010_Syamsul.pdf |
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author | Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada |
author_facet | Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada |
author_sort | Zaibon, Syamsul Bahrin |
collection | UUM |
description | Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications. |
first_indexed | 2024-07-04T05:15:18Z |
format | Conference or Workshop Item |
id | uum-1316 |
institution | Universiti Utara Malaysia |
language | English |
last_indexed | 2024-07-04T05:15:18Z |
publishDate | 2010 |
record_format | eprints |
spelling | uum-13162010-10-14T06:05:18Z https://repo.uum.edu.my/id/eprint/1316/ Heuristics evaluation strategy for mobile game-based learning Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada L Education (General) QA75 Electronic computers. Computer science Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications. 2010-04-14 Conference or Workshop Item PeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/1316/1/WMUTE2010_Syamsul.pdf Zaibon, Syamsul Bahrin and Shiratuddin, Norshuhada (2010) Heuristics evaluation strategy for mobile game-based learning. In: 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, 14 - 16 April 2010, Kaohsiung, Taiwan. http://doi.ieeecomputersociety.org/10.1109/WMUTE.2010.27 |
spellingShingle | L Education (General) QA75 Electronic computers. Computer science Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada Heuristics evaluation strategy for mobile game-based learning |
title | Heuristics evaluation strategy for mobile game-based learning |
title_full | Heuristics evaluation strategy for mobile game-based learning |
title_fullStr | Heuristics evaluation strategy for mobile game-based learning |
title_full_unstemmed | Heuristics evaluation strategy for mobile game-based learning |
title_short | Heuristics evaluation strategy for mobile game-based learning |
title_sort | heuristics evaluation strategy for mobile game based learning |
topic | L Education (General) QA75 Electronic computers. Computer science |
url | https://repo.uum.edu.my/id/eprint/1316/1/WMUTE2010_Syamsul.pdf |
work_keys_str_mv | AT zaibonsyamsulbahrin heuristicsevaluationstrategyformobilegamebasedlearning AT shiratuddinnorshuhada heuristicsevaluationstrategyformobilegamebasedlearning |